godot-cpp/src
David Snopek 4b76485a4e Switch to using `ObjectID` in custom callables 2023-10-25 13:05:32 -05:00
..
classes Automatically register only engine classes whose header has been included 2023-10-16 10:19:11 -05:00
core Fixes crash in ClassDB::deinitialize due to usage of invalid iterator. 2023-10-05 16:58:49 +02:00
variant Switch to using `ObjectID` in custom callables 2023-10-25 13:05:32 -05:00
godot.cpp Merge pull request #1266 from dsnopek/automatic-engine-class-registration 2023-10-16 10:47:06 -05:00