godot-cpp/include/godot_cpp/variant
Allen Pestaluky 349b5a3146 Added newer Variant types to `typed_array.hpp`
This is a companion commit to the godot PR https://github.com/godotengine/godot/pull/87992 which fixes https://github.com/godotengine/godot/issues/87991
Also undefines typed array templates after use to match Godot's typed_array.h
2024-02-06 13:53:38 -05:00
..
aabb.hpp Fix `AABB.encloses` failing on shared upper bound 2024-01-12 18:08:40 +01:00
array_helpers.hpp
basis.hpp
callable_custom.hpp
callable_method_pointer.hpp
char_string.hpp Switch to 64-bit ints. 2024-01-10 15:36:36 +02:00
char_utils.hpp
color.hpp
color_names.inc.hpp
plane.hpp
projection.hpp
quaternion.hpp
rect2.hpp
rect2i.hpp
transform2d.hpp
transform3d.hpp
typed_array.hpp Added newer Variant types to `typed_array.hpp` 2024-02-06 13:53:38 -05:00
variant.hpp Add missing `OP_POWER` operator to `Variant` 2024-01-06 21:12:52 +01:00
vector2.hpp
vector2i.hpp Add `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to` 2024-01-03 11:45:05 +01:00
vector3.hpp
vector3i.hpp Add `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to` 2024-01-03 11:45:05 +01:00
vector4.hpp
vector4i.hpp Add `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to` 2024-01-03 11:45:05 +01:00