852 lines
27 KiB
Python
852 lines
27 KiB
Python
#!/usr/bin/env python
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import json
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# comment.
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# Convenience function for using template get_node
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def correct_method_name(method_list):
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for method in method_list:
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if method["name"] == "get_node":
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method["name"] = "get_node_internal"
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classes = []
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def generate_bindings(path, use_template_get_node):
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global classes
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classes = json.load(open(path))
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icalls = set()
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for c in classes:
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# print c['name']
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used_classes = get_used_classes(c)
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if use_template_get_node and c["name"] == "Node":
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correct_method_name(c["methods"])
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header = generate_class_header(used_classes, c, use_template_get_node)
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impl = generate_class_implementation(icalls, used_classes, c, use_template_get_node)
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header_file = open("include/gen/" + strip_name(c["name"]) + ".hpp", "w+")
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header_file.write(header)
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source_file = open("src/gen/" + strip_name(c["name"]) + ".cpp", "w+")
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source_file.write(impl)
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icall_header_file = open("include/gen/__icalls.hpp", "w+")
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icall_header_file.write(generate_icall_header(icalls))
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register_types_file = open("src/gen/__register_types.cpp", "w+")
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register_types_file.write(generate_type_registry(classes))
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init_method_bindings_file = open("src/gen/__init_method_bindings.cpp", "w+")
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init_method_bindings_file.write(generate_init_method_bindings(classes))
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def is_reference_type(t):
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for c in classes:
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if c['name'] != t:
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continue
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if c['is_reference']:
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return True
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return False
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def make_gdnative_type(t, ref_allowed):
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if is_enum(t):
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return remove_enum_prefix(t) + " "
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elif is_class_type(t):
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if is_reference_type(t) and ref_allowed:
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return "Ref<" + strip_name(t) + "> "
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else:
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return strip_name(t) + " *"
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else:
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if t == "int":
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return "int64_t "
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if t == "float" or t == "real":
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return "real_t "
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return strip_name(t) + " "
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def generate_class_header(used_classes, c, use_template_get_node):
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source = []
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source.append("#ifndef GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP")
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source.append("#define GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP")
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source.append("")
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source.append("")
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source.append("#include <gdnative_api_struct.gen.h>")
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source.append("#include <stdint.h>")
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source.append("")
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source.append("#include <core/CoreTypes.hpp>")
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class_name = strip_name(c["name"])
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# Ref<T> is not included in object.h in Godot either,
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# so don't include it here because it's not needed
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if class_name != "Object" and class_name != "Reference":
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source.append("#include <core/Ref.hpp>")
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ref_allowed = True
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else:
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source.append("#include <core/TagDB.hpp>")
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ref_allowed = False
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included = []
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for used_class in used_classes:
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if is_enum(used_class) and is_nested_type(used_class):
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used_class_name = remove_enum_prefix(extract_nested_type(used_class))
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if used_class_name not in included:
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included.append(used_class_name)
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source.append("#include \"" + used_class_name + ".hpp\"")
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elif is_enum(used_class) and is_nested_type(used_class) and not is_nested_type(used_class, class_name):
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used_class_name = remove_enum_prefix(used_class)
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if used_class_name not in included:
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included.append(used_class_name)
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source.append("#include \"" + used_class_name + ".hpp\"")
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source.append("")
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if c["base_class"] != "":
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source.append("#include \"" + strip_name(c["base_class"]) + ".hpp\"")
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source.append("namespace godot {")
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source.append("")
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for used_type in used_classes:
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if is_enum(used_type) or is_nested_type(used_type, class_name):
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continue
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else:
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source.append("class " + strip_name(used_type) + ";")
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source.append("")
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vararg_templates = ""
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# generate the class definition here
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source.append("class " + class_name + (" : public _Wrapped" if c["base_class"] == "" else (" : public " + strip_name(c["base_class"])) ) + " {")
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if c["base_class"] == "":
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source.append("public: enum { ___CLASS_IS_SCRIPT = 0, };")
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source.append("")
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source.append("private:")
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if c["singleton"]:
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source.append("\tstatic " + class_name + " *_singleton;")
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source.append("")
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source.append("\t" + class_name + "();")
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source.append("")
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# Generate method table
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source.append("\tstruct ___method_bindings {")
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for method in c["methods"]:
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source.append("\t\tgodot_method_bind *mb_" + method["name"] + ";")
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source.append("\t};")
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source.append("\tstatic ___method_bindings ___mb;")
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source.append("\tstatic void *_detail_class_tag;")
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source.append("")
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source.append("public:")
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source.append("\tstatic void ___init_method_bindings();")
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# class id from core engine for casting
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source.append("\tinline static size_t ___get_id() { return (size_t)_detail_class_tag; }")
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source.append("")
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if c["singleton"]:
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source.append("\tstatic inline " + class_name + " *get_singleton()")
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source.append("\t{")
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source.append("\t\tif (!" + class_name + "::_singleton) {")
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source.append("\t\t\t" + class_name + "::_singleton = new " + class_name + ";")
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source.append("\t\t}")
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source.append("\t\treturn " + class_name + "::_singleton;")
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source.append("\t}")
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source.append("")
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# godot::api->godot_global_get_singleton((char *) \"" + strip_name(c["name"]) + "\");"
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# class name:
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# Two versions needed needed because when the user implements a custom class,
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# we want to override `___get_class_name` while `___get_godot_class_name` can keep returning the base name
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source.append("\tstatic inline const char *___get_class_name() { return (const char *) \"" + strip_name(c["name"]) + "\"; }")
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source.append("\tstatic inline const char *___get_godot_class_name() { return (const char *) \"" + strip_name(c["name"]) + "\"; }")
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source.append("\tstatic inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }")
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enum_values = []
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source.append("\n\t// enums")
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for enum in c["enums"]:
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source.append("\tenum " + strip_name(enum["name"]) + " {")
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for value in enum["values"]:
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source.append("\t\t" + remove_nested_type_prefix(value) + " = " + str(enum["values"][value]) + ",")
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enum_values.append(value)
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source.append("\t};")
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source.append("\n\t// constants")
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for name in c["constants"]:
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if name not in enum_values:
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source.append("\tconst static int " + name + " = " + str(c["constants"][name]) + ";")
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if c["instanciable"]:
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source.append("")
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source.append("")
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source.append("\tstatic " + class_name + " *_new();")
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source.append("\n\t// methods")
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if class_name == "Object":
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source.append("#ifndef GODOT_CPP_NO_OBJECT_CAST")
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source.append("\ttemplate<class T>")
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source.append("\tstatic T *cast_to(const Object *obj);")
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source.append("#endif")
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source.append("")
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for method in c["methods"]:
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method_signature = ""
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# TODO decide what to do about virtual methods
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# method_signature += "virtual " if method["is_virtual"] else ""
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method_signature += make_gdnative_type(method["return_type"], ref_allowed)
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method_name = escape_cpp(method["name"])
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method_signature += method_name + "("
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has_default_argument = False
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method_arguments = ""
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for i, argument in enumerate(method["arguments"]):
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method_signature += "const " + make_gdnative_type(argument["type"], ref_allowed)
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argument_name = escape_cpp(argument["name"])
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method_signature += argument_name
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method_arguments += argument_name
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# default arguments
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def escape_default_arg(_type, default_value):
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if _type == "Color":
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return "Color(" + default_value + ")"
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if _type == "bool" or _type == "int":
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return default_value.lower()
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if _type == "Array":
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return "Array()"
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if _type in ["PoolVector2Array", "PoolStringArray", "PoolVector3Array", "PoolColorArray", "PoolIntArray", "PoolRealArray"]:
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return _type + "()"
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if _type == "Vector2":
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return "Vector2" + default_value
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if _type == "Vector3":
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return "Vector3" + default_value
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if _type == "Transform":
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return "Transform()"
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if _type == "Transform2D":
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return "Transform2D()"
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if _type == "Rect2":
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return "Rect2" + default_value
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if _type == "Variant":
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return "Variant()" if default_value == "Null" else default_value
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if _type == "String":
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return "\"" + default_value + "\""
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if _type == "RID":
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return "RID()"
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if default_value == "Null" or default_value == "[Object:null]":
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return "nullptr"
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return default_value
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if argument["has_default_value"] or has_default_argument:
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method_signature += " = " + escape_default_arg(argument["type"], argument["default_value"])
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has_default_argument = True
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if i != len(method["arguments"]) - 1:
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method_signature += ", "
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method_arguments += ","
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if method["has_varargs"]:
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if len(method["arguments"]) > 0:
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method_signature += ", "
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method_arguments += ", "
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vararg_templates += "\ttemplate <class... Args> " + method_signature + "Args... args){\n\t\treturn " + method_name + "(" + method_arguments + "Array::make(args...));\n\t}\n"""
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method_signature += "const Array& __var_args = Array()"
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method_signature += ")" + (" const" if method["is_const"] else "")
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source.append("\t" + method_signature + ";")
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source.append(vararg_templates)
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if use_template_get_node and class_name == "Node":
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# Extra definition for template get_node that calls the renamed get_node_internal; has a default template parameter for backwards compatibility.
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source.append("\ttemplate <class T = Node>")
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source.append("\tT *get_node(const NodePath path) const {")
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source.append("\t\treturn Object::cast_to<T>(get_node_internal(path));")
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source.append("\t}")
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source.append("};")
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source.append("")
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# ...And a specialized version so we don't unnecessarily cast when using the default.
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source.append("template <>")
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source.append("inline Node *Node::get_node<Node>(const NodePath path) const {")
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source.append("\treturn get_node_internal(path);")
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source.append("}")
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source.append("")
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else:
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source.append("};")
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source.append("")
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source.append("}")
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source.append("")
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source.append("#endif")
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return "\n".join(source)
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def generate_class_implementation(icalls, used_classes, c, use_template_get_node):
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class_name = strip_name(c["name"])
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ref_allowed = class_name != "Object" and class_name != "Reference"
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source = []
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source.append("#include \"" + class_name + ".hpp\"")
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source.append("")
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source.append("")
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source.append("#include <core/GodotGlobal.hpp>")
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source.append("#include <core/CoreTypes.hpp>")
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source.append("#include <core/Ref.hpp>")
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source.append("#include <core/Godot.hpp>")
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source.append("")
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source.append("#include \"__icalls.hpp\"")
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source.append("")
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source.append("")
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for used_class in used_classes:
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if is_enum(used_class):
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continue
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else:
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source.append("#include \"" + strip_name(used_class) + ".hpp\"")
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source.append("")
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source.append("")
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source.append("namespace godot {")
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core_object_name = "this"
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source.append("")
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source.append("")
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if c["singleton"]:
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source.append("" + class_name + " *" + class_name + "::_singleton = NULL;")
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source.append("")
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source.append("")
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# FIXME Test if inlining has a huge impact on binary size
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source.append(class_name + "::" + class_name + "() {")
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source.append("\t_owner = godot::api->godot_global_get_singleton((char *) \"" + strip_name(c["name"]) + "\");")
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source.append("}")
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source.append("")
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source.append("")
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# Method table initialization
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source.append(class_name + "::___method_bindings " + class_name + "::___mb = {};")
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source.append("")
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source.append("void *" + class_name + "::_detail_class_tag = nullptr;")
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source.append("")
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source.append("void " + class_name + "::___init_method_bindings() {")
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for method in c["methods"]:
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source.append("\t___mb.mb_" + method["name"] + " = godot::api->godot_method_bind_get_method(\"" + c["name"] + "\", \"" + ("get_node" if use_template_get_node and method["name"] == "get_node_internal" else method["name"]) + "\");")
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source.append("\tgodot_string_name class_name;")
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source.append("\tgodot::api->godot_string_name_new_data(&class_name, \"" + c["name"] + "\");")
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source.append("\t_detail_class_tag = godot::core_1_2_api->godot_get_class_tag(&class_name);")
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source.append("\tgodot::api->godot_string_name_destroy(&class_name);")
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source.append("}")
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source.append("")
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if c["instanciable"]:
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source.append(class_name + " *" + strip_name(c["name"]) + "::_new()")
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source.append("{")
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source.append("\treturn (" + class_name + " *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, godot::api->godot_get_class_constructor((char *)\"" + c["name"] + "\")());")
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source.append("}")
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for method in c["methods"]:
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method_signature = ""
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method_signature += make_gdnative_type(method["return_type"], ref_allowed)
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method_signature += strip_name(c["name"]) + "::" + escape_cpp(method["name"]) + "("
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for i, argument in enumerate(method["arguments"]):
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method_signature += "const " + make_gdnative_type(argument["type"], ref_allowed)
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method_signature += escape_cpp(argument["name"])
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if i != len(method["arguments"]) - 1:
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method_signature += ", "
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if method["has_varargs"]:
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if len(method["arguments"]) > 0:
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method_signature += ", "
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method_signature += "const Array& __var_args"
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method_signature += ")" + (" const" if method["is_const"] else "")
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source.append(method_signature + " {")
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if method["name"] == "free":
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# dirty hack because Object::free is marked virtual but doesn't actually exist...
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source.append("\tgodot::api->godot_object_destroy(_owner);")
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source.append("}")
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source.append("")
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continue
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return_statement = ""
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return_type_is_ref = is_reference_type(method["return_type"]) and ref_allowed
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if method["return_type"] != "void":
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if is_class_type(method["return_type"]):
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if is_enum(method["return_type"]):
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return_statement += "return (" + remove_enum_prefix(method["return_type"]) + ") "
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elif return_type_is_ref:
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return_statement += "return Ref<" + strip_name(method["return_type"]) + ">::__internal_constructor("
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else:
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return_statement += "return " + ("(" + strip_name(method["return_type"]) + " *) " if is_class_type(method["return_type"]) else "")
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else:
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return_statement += "return "
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def get_icall_type_name(name):
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if is_enum(name):
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return "int"
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if is_class_type(name):
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return "Object"
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return name
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if method["has_varargs"]:
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if len(method["arguments"]) != 0:
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source.append("\tVariant __given_args[" + str(len(method["arguments"])) + "];")
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for i, argument in enumerate(method["arguments"]):
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source.append("\tgodot::api->godot_variant_new_nil((godot_variant *) &__given_args[" + str(i) + "]);")
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source.append("")
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for i, argument in enumerate(method["arguments"]):
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source.append("\t__given_args[" + str(i) + "] = " + escape_cpp(argument["name"]) + ";")
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source.append("")
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size = ""
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if method["has_varargs"]:
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size = "(__var_args.size() + " + str(len(method["arguments"])) + ")"
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else:
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size = "(" + str(len(method["arguments"])) + ")"
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source.append("\tgodot_variant **__args = (godot_variant **) alloca(sizeof(godot_variant *) * " + size + ");")
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source.append("")
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for i, argument in enumerate(method["arguments"]):
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source.append("\t__args[" + str(i) + "] = (godot_variant *) &__given_args[" + str(i) + "];")
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source.append("")
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if method["has_varargs"]:
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|
source.append("\tfor (int i = 0; i < __var_args.size(); i++) {")
|
|
source.append("\t\t__args[i + " + str(len(method["arguments"])) + "] = (godot_variant *) &((Array &) __var_args)[i];")
|
|
source.append("\t}")
|
|
|
|
source.append("")
|
|
|
|
source.append("\tVariant __result;")
|
|
source.append("\t*(godot_variant *) &__result = godot::api->godot_method_bind_call(___mb.mb_" + method["name"] + ", ((const Object *) " + core_object_name + ")->_owner, (const godot_variant **) __args, " + size + ", nullptr);")
|
|
|
|
source.append("")
|
|
|
|
if is_class_type(method["return_type"]):
|
|
source.append("\tObject *obj = Object::___get_from_variant(__result);")
|
|
source.append("\tif (obj->has_method(\"reference\"))")
|
|
source.append("\t\tobj->callv(\"reference\", Array());")
|
|
|
|
source.append("")
|
|
|
|
|
|
for i, argument in enumerate(method["arguments"]):
|
|
source.append("\tgodot::api->godot_variant_destroy((godot_variant *) &__given_args[" + str(i) + "]);")
|
|
|
|
source.append("")
|
|
|
|
if method["return_type"] != "void":
|
|
cast = ""
|
|
if is_class_type(method["return_type"]):
|
|
if return_type_is_ref:
|
|
cast += "Ref<" + strip_name(method["return_type"]) + ">::__internal_constructor(__result);"
|
|
else:
|
|
cast += "(" + strip_name(method["return_type"]) + " *) " + strip_name(method["return_type"] + "::___get_from_variant(") + "__result);"
|
|
else:
|
|
cast += "__result;"
|
|
source.append("\treturn " + cast)
|
|
|
|
|
|
else:
|
|
|
|
args = []
|
|
for arg in method["arguments"]:
|
|
args.append(get_icall_type_name(arg["type"]))
|
|
|
|
icall_ret_type = get_icall_type_name(method["return_type"])
|
|
|
|
icall_sig = tuple((icall_ret_type, tuple(args)))
|
|
|
|
icalls.add(icall_sig)
|
|
|
|
icall_name = get_icall_name(icall_sig)
|
|
|
|
return_statement += icall_name + "(___mb.mb_" + method["name"] + ", (const Object *) " + core_object_name
|
|
|
|
for arg in method["arguments"]:
|
|
arg_is_ref = is_reference_type(arg["type"]) and ref_allowed
|
|
return_statement += ", " + escape_cpp(arg["name"]) + (".ptr()" if arg_is_ref else "")
|
|
|
|
return_statement += ")"
|
|
|
|
if return_type_is_ref:
|
|
return_statement += ")"
|
|
|
|
source.append("\t" + return_statement + ";")
|
|
|
|
source.append("}")
|
|
source.append("")
|
|
|
|
|
|
|
|
source.append("}")
|
|
|
|
|
|
return "\n".join(source)
|
|
|
|
|
|
|
|
|
|
|
|
def generate_icall_header(icalls):
|
|
|
|
source = []
|
|
source.append("#ifndef GODOT_CPP__ICALLS_HPP")
|
|
source.append("#define GODOT_CPP__ICALLS_HPP")
|
|
|
|
source.append("")
|
|
|
|
source.append("#include <gdnative_api_struct.gen.h>")
|
|
source.append("#include <stdint.h>")
|
|
source.append("")
|
|
|
|
source.append("#include <core/GodotGlobal.hpp>")
|
|
source.append("#include <core/CoreTypes.hpp>")
|
|
source.append("#include \"Object.hpp\"")
|
|
source.append("")
|
|
source.append("")
|
|
|
|
source.append("namespace godot {")
|
|
source.append("")
|
|
|
|
for icall in icalls:
|
|
ret_type = icall[0]
|
|
args = icall[1]
|
|
|
|
method_signature = "static inline "
|
|
|
|
method_signature += get_icall_return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, const Object *inst"
|
|
|
|
for i, arg in enumerate(args):
|
|
method_signature += ", const "
|
|
|
|
if is_core_type(arg):
|
|
method_signature += arg + "&"
|
|
elif arg == "int":
|
|
method_signature += "int64_t "
|
|
elif arg == "float":
|
|
method_signature += "double "
|
|
elif is_primitive(arg):
|
|
method_signature += arg + " "
|
|
else:
|
|
method_signature += "Object *"
|
|
|
|
method_signature += "arg" + str(i)
|
|
|
|
method_signature += ")"
|
|
|
|
source.append(method_signature + " {")
|
|
|
|
if ret_type != "void":
|
|
source.append("\t" + ("godot_object *" if is_class_type(ret_type) else get_icall_return_type(ret_type)) + "ret;")
|
|
if is_class_type(ret_type):
|
|
source.append("\tret = nullptr;")
|
|
|
|
|
|
source.append("\tconst void *args[" + ("1" if len(args) == 0 else "") + "] = {")
|
|
|
|
for i, arg in enumerate(args):
|
|
|
|
wrapped_argument = "\t\t"
|
|
if is_primitive(arg) or is_core_type(arg):
|
|
wrapped_argument += "(void *) &arg" + str(i)
|
|
else:
|
|
wrapped_argument += "(void *) (arg" + str(i) + ") ? arg" + str(i) + "->_owner : nullptr"
|
|
|
|
wrapped_argument += ","
|
|
source.append(wrapped_argument)
|
|
|
|
source.append("\t};")
|
|
source.append("")
|
|
|
|
source.append("\tgodot::api->godot_method_bind_ptrcall(mb, inst->_owner, args, " + ("nullptr" if ret_type == "void" else "&ret") + ");")
|
|
|
|
if ret_type != "void":
|
|
if is_class_type(ret_type):
|
|
source.append("\tif (ret) {")
|
|
source.append("\t\treturn (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, ret);")
|
|
source.append("\t}")
|
|
source.append("")
|
|
source.append("\treturn (Object *) ret;")
|
|
else:
|
|
source.append("\treturn ret;")
|
|
|
|
source.append("}")
|
|
source.append("")
|
|
|
|
source.append("}")
|
|
source.append("")
|
|
|
|
source.append("#endif")
|
|
|
|
return "\n".join(source)
|
|
|
|
|
|
def generate_type_registry(classes):
|
|
source = []
|
|
|
|
source.append("#include \"TagDB.hpp\"")
|
|
source.append("#include <typeinfo>")
|
|
source.append("\n")
|
|
|
|
for c in classes:
|
|
source.append("#include <" + strip_name(c["name"]) + ".hpp>")
|
|
|
|
source.append("")
|
|
source.append("")
|
|
|
|
source.append("namespace godot {")
|
|
|
|
source.append("void ___register_types()")
|
|
source.append("{")
|
|
|
|
for c in classes:
|
|
class_name = strip_name(c["name"])
|
|
base_class_name = strip_name(c["base_class"])
|
|
|
|
class_type_hash = "typeid(" + class_name + ").hash_code()"
|
|
|
|
base_class_type_hash = "typeid(" + base_class_name + ").hash_code()"
|
|
|
|
if base_class_name == "":
|
|
base_class_type_hash = "0"
|
|
|
|
source.append("\tgodot::_TagDB::register_global_type(\"" + c["name"] + "\", " + class_type_hash + ", " + base_class_type_hash + ");")
|
|
|
|
source.append("}")
|
|
|
|
source.append("")
|
|
source.append("}")
|
|
|
|
|
|
return "\n".join(source)
|
|
|
|
|
|
def generate_init_method_bindings(classes):
|
|
source = []
|
|
|
|
for c in classes:
|
|
source.append("#include <" + strip_name(c["name"]) + ".hpp>")
|
|
|
|
source.append("")
|
|
source.append("")
|
|
|
|
source.append("namespace godot {")
|
|
|
|
source.append("void ___init_method_bindings()")
|
|
source.append("{")
|
|
|
|
for c in classes:
|
|
source.append("\t" + strip_name(c["name"]) + "::___init_method_bindings();")
|
|
|
|
source.append("}")
|
|
|
|
source.append("")
|
|
source.append("}")
|
|
|
|
return "\n".join(source)
|
|
|
|
|
|
def get_icall_return_type(t):
|
|
if is_class_type(t):
|
|
return "Object *"
|
|
if t == "int":
|
|
return "int64_t "
|
|
if t == "float" or t == "real":
|
|
return "double "
|
|
return t + " "
|
|
|
|
|
|
def get_icall_name(sig):
|
|
ret_type = sig[0]
|
|
args = sig[1]
|
|
|
|
name = "___godot_icall_"
|
|
name += strip_name(ret_type)
|
|
for arg in args:
|
|
name += "_" + strip_name(arg)
|
|
|
|
return name
|
|
|
|
|
|
|
|
|
|
|
|
def get_used_classes(c):
|
|
classes = []
|
|
for method in c["methods"]:
|
|
if is_class_type(method["return_type"]) and not (method["return_type"] in classes):
|
|
classes.append(method["return_type"])
|
|
|
|
for arg in method["arguments"]:
|
|
if is_class_type(arg["type"]) and not (arg["type"] in classes):
|
|
classes.append(arg["type"])
|
|
return classes
|
|
|
|
|
|
|
|
|
|
|
|
def strip_name(name):
|
|
if len(name) == 0:
|
|
return name
|
|
if name[0] == '_':
|
|
return name[1:]
|
|
return name
|
|
|
|
def extract_nested_type(nested_type):
|
|
return strip_name(nested_type[:nested_type.find("::")])
|
|
|
|
def remove_nested_type_prefix(name):
|
|
return name if name.find("::") == -1 else strip_name(name[name.find("::") + 2:])
|
|
|
|
def remove_enum_prefix(name):
|
|
return strip_name(name[name.find("enum.") + 5:])
|
|
|
|
def is_nested_type(name, type = ""):
|
|
return name.find(type + "::") != -1
|
|
|
|
def is_enum(name):
|
|
return name.find("enum.") == 0
|
|
|
|
def is_class_type(name):
|
|
return not is_core_type(name) and not is_primitive(name)
|
|
|
|
def is_core_type(name):
|
|
core_types = ["Array",
|
|
"Basis",
|
|
"Color",
|
|
"Dictionary",
|
|
"Error",
|
|
"NodePath",
|
|
"Plane",
|
|
"PoolByteArray",
|
|
"PoolIntArray",
|
|
"PoolRealArray",
|
|
"PoolStringArray",
|
|
"PoolVector2Array",
|
|
"PoolVector3Array",
|
|
"PoolColorArray",
|
|
"PoolIntArray",
|
|
"PoolRealArray",
|
|
"Quat",
|
|
"Rect2",
|
|
"AABB",
|
|
"RID",
|
|
"String",
|
|
"Transform",
|
|
"Transform2D",
|
|
"Variant",
|
|
"Vector2",
|
|
"Vector3"]
|
|
return name in core_types
|
|
|
|
|
|
|
|
|
|
def is_primitive(name):
|
|
core_types = ["int", "bool", "real", "float", "void"]
|
|
return name in core_types
|
|
|
|
def escape_cpp(name):
|
|
escapes = {
|
|
"class": "_class",
|
|
"char": "_char",
|
|
"short": "_short",
|
|
"bool": "_bool",
|
|
"int": "_int",
|
|
"default": "_default",
|
|
"case": "_case",
|
|
"switch": "_switch",
|
|
"export": "_export",
|
|
"template": "_template",
|
|
"new": "new_",
|
|
"operator": "_operator",
|
|
"typename": "_typename"
|
|
}
|
|
if name in escapes:
|
|
return escapes[name]
|
|
return name
|