88 lines
4.0 KiB
C++
88 lines
4.0 KiB
C++
/*************************************************************************/
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/* godot.hpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_GODOT_HPP
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#define GODOT_GODOT_HPP
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#include <godot/gdnative_interface.h>
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namespace godot {
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namespace internal {
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extern "C" const GDNativeInterface *gdn_interface;
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extern "C" GDNativeExtensionClassLibraryPtr library;
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extern "C" void *token;
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} // namespace internal
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enum ModuleInitializationLevel {
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MODULE_INITIALIZATION_LEVEL_CORE = GDNATIVE_INITIALIZATION_CORE,
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MODULE_INITIALIZATION_LEVEL_SERVERS = GDNATIVE_INITIALIZATION_SERVERS,
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MODULE_INITIALIZATION_LEVEL_SCENE = GDNATIVE_INITIALIZATION_SCENE,
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MODULE_INITIALIZATION_LEVEL_EDITOR = GDNATIVE_INITIALIZATION_EDITOR
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};
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class GDExtensionBinding {
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public:
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using Callback = void (*)(ModuleInitializationLevel p_level);
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static Callback init_callback;
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static Callback terminate_callback;
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static GDNativeInitializationLevel minimum_initialization_level;
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static GDNativeBool init(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization);
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public:
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static void initialize_level(void *userdata, GDNativeInitializationLevel p_level);
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static void deinitialize_level(void *userdata, GDNativeInitializationLevel p_level);
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class InitObject {
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const GDNativeInterface *gdn_interface;
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const GDNativeExtensionClassLibraryPtr library;
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GDNativeInitialization *initialization;
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public:
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InitObject(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) :
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gdn_interface(p_interface),
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library(p_library),
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initialization(r_initialization) {}
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void register_initializer(Callback p_init) const;
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void register_terminator(Callback p_init) const;
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void set_minimum_library_initialization_level(ModuleInitializationLevel p_level) const;
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GDNativeBool init() const;
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};
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};
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} // namespace godot
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#endif // GODOT_GODOT_HPP
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