godot-cpp/include/godot_cpp/variant
David Snopek c4fde852e6 Avoid creating most objects that Godot is going to use placement new to initialize 2024-02-26 10:36:16 -06:00
..
aabb.hpp Fix `AABB.encloses` failing on shared upper bound 2024-01-12 18:08:40 +01:00
array_helpers.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
basis.hpp Fix a shadowed enum (EulerOrder) 2023-01-17 18:38:24 -05:00
callable_custom.hpp Add `CallableCustom` that devs can use in their GDExtensions 2023-11-06 00:09:06 -06:00
callable_method_pointer.hpp Fix comparison of `Callable`s from callable_mp() of the same method 2023-11-17 12:49:53 -06:00
char_string.hpp Switch to 64-bit ints. 2024-01-10 15:36:36 +02:00
char_utils.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
color.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
color_names.inc.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
plane.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
projection.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
quaternion.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
rect2.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
rect2i.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
transform2d.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
transform3d.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
typed_array.hpp Update typed array API to match "GDScript: Fix typed arrays". 2023-01-31 11:28:55 +02:00
variant.hpp Avoid creating most objects that Godot is going to use placement new to initialize 2024-02-26 10:36:16 -06:00
vector2.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
vector2i.hpp Add `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to` 2024-01-03 11:45:05 +01:00
vector3.hpp Add remaining component-wise `min/max` functions to `Vector*` 2023-08-16 13:52:51 +02:00
vector3i.hpp Add `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to` 2024-01-03 11:45:05 +01:00
vector4.hpp Add remaining component-wise `min/max` functions to `Vector*` 2023-08-16 13:52:51 +02:00
vector4i.hpp Add `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to` 2024-01-03 11:45:05 +01:00