godot-cpp/.github/workflows/ci.yml

302 lines
11 KiB
YAML

name: Continuous integration
on: [push, pull_request]
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
# Used to select the version of Godot to run the tests with.
GODOT_TEST_VERSION: master
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}
cancel-in-progress: true
jobs:
build:
name: "${{ matrix.platform.name }} (${{ matrix.builder.name }}, ${{matrix.platform.description}})"
runs-on: ${{ matrix.platform.os }}
strategy:
fail-fast: false
matrix:
# TODO: remove after CMake IOS config is ready
exclude:
- builder:
name: CMake
platform:
name: 🍏 iOS
builder:
- name: SCons
generate_sources: |
scons {0} build_library=no verbose=yes
scons -c
build_godot_cpp_debug: |
scons {0} target=template_debug verbose=yes
build_debug: |
cd test
scons {0} target=template_debug build_library=no debug_symbols=yes optimize=debug verbose=yes
build_release: |
cd test
scons {0} target=template_release verbose=yes
- name: CMake
generate_sources: |
cmake {0} -DCMAKE_C_COMPILER_LAUNCHER=ccache -D CMAKE_CXX_COMPILER_LAUNCHER=ccache -B build test
build_godot_cpp_debug: |
cmake --build build --config Debug --target godot-cpp -v
build_debug: |
cmake --build build --config Debug -v
build_release: |
cmake {0} -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DGODOT_TARGET=TEMPLATE_RELEASE -B build_release test
cmake --build build_release --config Release -v
platform:
- name: 🐧 Linux
description: 'GCC'
os: ubuntu-20.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
artifact-path:
SCons: bin/libgodot-cpp.linux.template_release.x86_64.a
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.linux.template_release.x86_64.a
flags:
SCons: platform=linux
CMake: -G "Ninja Multi-Config"
run-tests: true
cache-name: linux-x86_64
- name: 🐧 Linux
description: 'GCC, Double Precision'
os: ubuntu-20.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
artifact-path:
SCons: bin/libgodot-cpp.linux.template_release.double.x86_64.a
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.linux.template_release.double.x86_64.a
flags:
SCons: platform=linux precision=double
CMake: -G "Ninja Multi-Config" -DGODOT_FLOAT_PRECISION=DOUBLE
run-tests: false
cache-name: linux-x86_64-f64
- name: 🏁 Windows
description: 'x86_64, MSVC'
os: windows-2019
platform: windows
artifact-name: godot-cpp-windows-msvc2019-x86_64-release
artifact-path:
SCons: bin/libgodot-cpp.windows.template_release.x86_64.lib
CMake: build_release/godot-cpp/bin/Release/godot-cpp.windows.template_release.x86_64.lib
flags:
Scons: platform=windows
CMake: '-G "Visual Studio 16 2019" -A x64'
run-tests: false
cache-name: windows-x86_64-msvc
- name: 🏁 Windows
description: 'x86_64, MinGW'
os: windows-2019
platform: windows
artifact-name: godot-cpp-linux-mingw-x86_64-release
artifact-path:
SCons: bin/libgodot-cpp.windows.template_release.x86_64.a
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.windows.template_release.x86_64.a
flags:
SCons: platform=windows use_mingw=yes
CMake: -G "Ninja Multi-Config"
use-mingw: true
run-tests: false
cache-name: windows-x86_64-mingw
- name: 🍎 macOS
description: 'universal'
os: macos-latest
platform: macos
artifact-name: godot-cpp-macos-universal-release
artifact-path:
SCons: bin/libgodot-cpp.macos.template_release.universal.a
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.macos.template_release.a
flags:
SCons: platform=macos arch=universal
CMake: -G Xcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO
run-tests: false
cache-name: macos-universal
- name: 🤖 Android
description: 'arm64'
os: ubuntu-20.04
platform: android
artifact-name: godot-cpp-android-arm64-release
artifact-path:
SCons: bin/libgodot-cpp.android.template_release.arm64.a
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.android.template_release.arm64.a
flags:
SCons: platform=android arch=arm64
CMake: --toolchain ${ANDROID_HOME}/ndk/23.2.8568313/build/cmake/android.toolchain.cmake -G "Ninja Multi-Config" -DANDROID_PLATFORM=21
run-tests: false
cache-name: android-arm64
- name: 🍏 iOS
description: 'arm64'
os: macos-latest
platform: ios
artifact-name: godot-cpp-ios-arm64-release
artifact-path:
SCons: bin/libgodot-cpp.ios.template_release.arm64.a
CMake: build_release/godot-cpp/bin/Release/Release/libgodot-cpp.ios.template_release.a
flags:
SCons: platform=ios arch=arm64
CMake: -G Xcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO
run-tests: false
cache-name: ios-arm64
- name: 🌐 Web
description: 'wasm32'
os: ubuntu-20.04
platform: web
artifact-name: godot-cpp-web-wasm32-release
artifact-path:
SCons: bin/libgodot-cpp.web.template_release.wasm32.a
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.web.template_release.wasm32.a
flags:
SCons: platform=web
CMake: --toolchain ${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake -G "Ninja Multi-Config"
run-tests: false
cache-name: web-wasm32
env:
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
EM_VERSION: 3.1.39
EM_CACHE_FOLDER: "emsdk-cache"
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Restore Godot build cache
if: ${{ matrix.builder.name == 'SCons' }}
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.platform.cache-name }}
continue-on-error: true
- name: Set up Python (for SCons)
if: ${{ matrix.builder.name == 'SCons' }}
uses: actions/setup-python@v5
with:
python-version: '3.x'
- name: Android dependencies
if: ${{ matrix.platform.platform == 'android' }}
uses: nttld/setup-ndk@v1
with:
ndk-version: r23c
link-to-sdk: true
- name: Web dependencies
if: ${{ matrix.platform.platform == 'web' }}
uses: mymindstorm/setup-emsdk@v14
with:
version: ${{env.EM_VERSION}}
actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
- name: Setup MinGW for Windows/MinGW build
if: ${{ matrix.platform.use-mingw }}
uses: egor-tensin/setup-mingw@v2
with:
version: 12.2.0
- name: Install scons
if: ${{ matrix.builder.name == 'SCons' }}
run: |
python -m pip install scons==4.0.0
- name: Install CMake
if: ${{ matrix.builder.name == 'CMake' }}
uses: jwlawson/actions-setup-cmake@v2
- name: Install ccache
if: ${{ matrix.builder.name == 'CMake' }}
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ matrix.platform.cache-name }}
- name: Install Ninja
if: ${{ matrix.builder.name == 'CMake' }}
uses: ashutoshvarma/setup-ninja@master
- name: Generate godot-cpp sources only
run: ${{ format(matrix.builder.generate_sources, matrix.platform.flags[matrix.builder.name]) }}
- name: Build godot-cpp (debug)
run: ${{ format(matrix.builder.build_godot_cpp_debug, matrix.platform.flags[matrix.builder.name]) }}
- name: Build test without rebuilding godot-cpp (debug)
run: ${{ format(matrix.builder.build_debug, matrix.platform.flags[matrix.builder.name]) }}
- name: Build test and godot-cpp (release)
run: ${{ format(matrix.builder.build_release, matrix.platform.flags[matrix.builder.name]) }}
- name: Save Godot build cache
if: ${{ matrix.builder.name == 'SCons' }}
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.builder.cache-name }}
continue-on-error: true
- name: Download latest Godot artifacts
uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9
if: ${{ matrix.platform.run-tests && env.GODOT_TEST_VERSION == 'master' }}
with:
repo: godotengine/godot
branch: master
event: push
workflow: linux_builds.yml
workflow_conclusion: success
name: linux-editor-mono
search_artifacts: true
check_artifacts: true
ensure_latest: true
path: godot-artifacts
- name: Prepare Godot artifacts for testing
if: ${{ matrix.platform.run-tests && env.GODOT_TEST_VERSION == 'master' }}
run: |
chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono
echo "GODOT=$(pwd)/godot-artifacts/godot.linuxbsd.editor.x86_64.mono" >> $GITHUB_ENV
- name: Download requested Godot version for testing
if: ${{ matrix.platform.run-tests && env.GODOT_TEST_VERSION != 'master' }}
run: |
wget "https://github.com/godotengine/godot-builds/releases/download/${GODOT_TEST_VERSION}/Godot_v${GODOT_TEST_VERSION}_linux.x86_64.zip" -O Godot.zip
unzip -a Godot.zip
chmod +x "Godot_v${GODOT_TEST_VERSION}_linux.x86_64"
echo "GODOT=$(pwd)/Godot_v${GODOT_TEST_VERSION}_linux.x86_64" >> $GITHUB_ENV
- name: Run tests
if: ${{ matrix.platform.run-tests }}
run: |
$GODOT --headless --version
cd test
# Need to run the editor so .godot is generated... but it crashes! Ignore that :-)
(cd project && (timeout 30 $GODOT --import --headless >/dev/null 2>&1 || true))
./run-tests.sh
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.platform.artifact-name }}-${{ matrix.builder.name }}
path: ${{ matrix.platform.artifact-path[matrix.builder.name] }}
if-no-files-found: error