godot-cpp/include/godot_cpp/variant
Aaron Franke 65eeb94f75
Update core data structures to match the engine
2022-10-07 11:27:41 -05:00
..
aabb.hpp Update core data structures to match the engine 2022-10-07 11:27:41 -05:00
array_helpers.hpp Update copyright year 2022-03-15 10:17:53 +01:00
basis.hpp Update core data structures to match the engine 2022-10-07 11:27:41 -05:00
char_string.hpp Update copyright year 2022-03-15 10:17:53 +01:00
char_utils.hpp Update copyright year 2022-03-15 10:17:53 +01:00
color.hpp Update core data structures to match the engine 2022-10-07 11:27:41 -05:00
color_names.inc.hpp Update copyright year 2022-03-15 10:17:53 +01:00
plane.hpp Update core data structures to match the engine 2022-10-07 11:27:41 -05:00
projection.hpp Update core data structures to match the engine 2022-10-07 11:27:41 -05:00
quaternion.hpp Update core data structures to match the engine 2022-10-07 11:27:41 -05:00
rect2.hpp Update core data structures to match the engine 2022-10-07 11:27:41 -05:00
rect2i.hpp Update core data structures to match the engine 2022-10-07 11:27:41 -05:00
transform2d.hpp Update core data structures to match the engine 2022-10-07 11:27:41 -05:00
transform3d.hpp Use struct instead of class for core structures 2022-10-05 01:46:15 -05:00
typed_array.hpp Implement support for typed arrays. 2022-09-23 09:02:00 +03:00
ucaps.hpp Update copyright year 2022-03-15 10:17:53 +01:00
variant.hpp Add bindings for Vector4, Vector4i, Projection built-in types. 2022-07-21 09:36:38 +03:00
vector2.hpp Use struct instead of class for core structures 2022-10-05 01:46:15 -05:00
vector2i.hpp Use struct instead of class for core structures 2022-10-05 01:46:15 -05:00
vector3.hpp Use struct instead of class for core structures 2022-10-05 01:46:15 -05:00
vector3i.hpp Use struct instead of class for core structures 2022-10-05 01:46:15 -05:00
vector4.hpp Use struct instead of class for core structures 2022-10-05 01:46:15 -05:00
vector4i.hpp Update core data structures to match the engine 2022-10-07 11:27:41 -05:00