64 lines
3.0 KiB
C++
64 lines
3.0 KiB
C++
/*************************************************************************/
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/* wrapped.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include <godot_cpp/classes/wrapped.hpp>
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#include <godot_cpp/variant/builtin_types.hpp>
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#include <godot_cpp/classes/object.hpp>
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namespace godot {
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const char *Wrapped::_get_extension_class() const {
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return nullptr;
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}
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void Wrapped::_postinitialize() {
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const char *extension_class = _get_extension_class();
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if (extension_class) {
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godot::internal::gdn_interface->object_set_instance(_owner, extension_class, this);
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}
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godot::internal::gdn_interface->object_set_instance_binding(_owner, godot::internal::token, this, _get_bindings_callbacks());
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}
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Wrapped::Wrapped(const char *p_godot_class) {
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_owner = godot::internal::gdn_interface->classdb_construct_object(p_godot_class);
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}
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Wrapped::Wrapped(GodotObject *p_godot_object) {
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_owner = p_godot_object;
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}
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void postinitialize_handler(Wrapped *p_wrapped) {
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p_wrapped->_postinitialize();
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}
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} // namespace godot
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