105 lines
3.8 KiB
CMake
105 lines
3.8 KiB
CMake
# Configuration can be used as a template for custom project, read comments
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cmake_minimum_required(VERSION 3.13)
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project(gdexample LANGUAGES CXX)
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set(CMAKE_CONFIGURATION_TYPES "Debug;Release;RelWithDebInfo;MinSizeRel")
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set(GODOT_CPP_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../) # path to godot-cpp repository
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add_subdirectory(
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${GODOT_CPP_PATH}
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${CMAKE_CURRENT_BINARY_DIR}/godot-cpp # needed because godot-cpp is top directory
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)
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# Get Sources
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file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS src/*.c**)
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file(GLOB_RECURSE HEADERS CONFIGURE_DEPENDS src/*.h**)
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godot_clear_default_flags()
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get_target_property(LIBRARY_SUFFIX godot-cpp LIBRARY_SUFFIX)
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if("${GODOT_TARGET}" STREQUAL "editor" OR "${GODOT_TARGET}" STREQUAL "template_debug")
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set(DOC_GEN_PATH "${CMAKE_CURRENT_SOURCE_DIR}/src/gen/doc_data.gen.cpp")
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file(GLOB_RECURSE DOC_FILES CONFIGURE_DEPENDS doc_classes/*.xml)
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godot_make_doc(
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DESTINATION ${DOC_GEN_PATH}
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SOURCES ${DOC_FILES}
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COMPRESSION Z_BEST_COMPRESSION
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)
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list(APPEND SOURCES ${DOC_GEN_PATH})
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endif()
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# Define our godot-cpp library
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if("${GODOT_PLATFORM}" STREQUAL "web")
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# wasm libraries loaded with dlopen() are created like this in cmake
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add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS})
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set_target_properties(${PROJECT_NAME}
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PROPERTIES
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SUFFIX ".wasm"
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OUTPUT_NAME "${PROJECT_NAME}${LIBRARY_SUFFIX}"
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)
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elseif("${GODOT_PLATFORM}" STREQUAL "macos")
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add_library(${PROJECT_NAME} SHARED ${SOURCES} ${HEADERS})
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set(OUTPUT_NAME "lib${PROJECT_NAME}${LIBRARY_SUFFIX}")
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set_target_properties(${PROJECT_NAME} PROPERTIES
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FRAMEWORK TRUE
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MACOSX_FRAMEWORK_IDENTIFIER "org.godotengine.lib${PROJECT_NAME}"
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MACOSX_BUNDLE_BUNDLE_NAME "lib${PROJECT_NAME}${LIBRARY_SUFFIX}"
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MACOSX_BUNDLE_SHORT_VERSION_STRING "1.0.0"
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MACOS_BUNDLE_BUNDLE_VERSION "1.0.0"
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OUTPUT_NAME "${OUTPUT_NAME}"
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)
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# Workaround of 'bin/***.framework/Resources' existing in godot-cpp repo by default'
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set(RESOURCES_DIR "${CMAKE_CURRENT_SOURCE_DIR}/project/bin/${OUTPUT_NAME}.framework/Resources")
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if(IS_DIRECTORY ${RESOURCES_DIR} AND NOT IS_SYMLINK ${RESOURCES_DIR})
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message(STATUS "Removing '${RESOURCES_DIR}' to create symlink ...")
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file(REMOVE_RECURSE ${RESOURCES_DIR})
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endif()
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# TODO: IOS configuration
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#elseif("${GODOT_PLATFORM}" STREQUAL "ios")
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else()
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add_library(${PROJECT_NAME} SHARED ${SOURCES} ${HEADERS})
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set_target_properties(${PROJECT_NAME} PROPERTIES
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OUTPUT_NAME "${PROJECT_NAME}${LIBRARY_SUFFIX}"
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)
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endif()
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target_link_libraries(${PROJECT_NAME} PUBLIC godot-cpp)
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get_target_property(GODOT_C_FLAGS godot-cpp GODOT_C_FLAGS)
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get_target_property(GODOT_CXX_FLAGS godot-cpp GODOT_CXX_FLAGS)
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get_target_property(GODOT_COMPILE_WARNING_FLAGS godot-cpp GODOT_COMPILE_WARNING_FLAGS)
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target_compile_options(${PROJECT_NAME} PRIVATE
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${GODOT_C_FLAGS}
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${GODOT_CXX_FLAGS}
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${GODOT_COMPILE_WARNING_FLAGS}
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)
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get_target_property(GODOT_LINK_FLAGS godot-cpp GODOT_LINK_FLAGS)
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target_link_options(${PROJECT_NAME} PRIVATE ${GODOT_LINK_FLAGS})
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get_target_property(LIBRARY_SUFFIX godot-cpp LIBRARY_SUFFIX)
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set_target_properties(${PROJECT_NAME}
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PROPERTIES
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PREFIX "lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
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LIBRARY_OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
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LIBRARY_OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
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LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
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LIBRARY_OUTPUT_DIRECTORY_MINSIZEREL "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
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RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
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RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
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RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
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RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
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)
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if(${GODOT_WARNING_AS_ERROR})
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set_warning_as_error(${PROJECT_NAME})
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endif()
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