godot-cpp/include/godot_cpp/variant/char_string.hpp

102 lines
3.2 KiB
C++

/*************************************************************************/
/* char_string.hpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_CPP_CHAR_STRING_HPP
#define GODOT_CPP_CHAR_STRING_HPP
#include <cstddef>
#include <cstdint>
namespace godot {
class CharString {
friend class String;
const char *_data = nullptr;
int _length = 0;
CharString(const char *str, int length);
public:
int length() const;
const char *get_data() const;
~CharString();
};
class Char16String {
friend class String;
const char16_t *_data = nullptr;
int _length = 0;
Char16String(const char16_t *str, int length);
public:
int length() const;
const char16_t *get_data() const;
~Char16String();
};
class Char32String {
friend class String;
const char32_t *_data = nullptr;
int _length = 0;
Char32String(const char32_t *str, int length);
public:
int length() const;
const char32_t *get_data() const;
~Char32String();
};
class CharWideString {
friend class String;
const wchar_t *_data = nullptr;
int _length = 0;
CharWideString(const wchar_t *str, int length);
public:
int length() const;
const wchar_t *get_data() const;
~CharWideString();
};
} // namespace godot
#endif // ! GODOT_CPP_CHAR_STRING_HPP