godot-cpp/include/godot_cpp/variant
David Snopek 259c757cce
Merge pull request #1609 from Ivorforce/patch-3
Rename Vector4.components -> coords.
2024-10-30 14:51:04 -05:00
..
aabb.hpp
array_helpers.hpp
basis.hpp
callable_custom.hpp
callable_method_pointer.hpp
char_string.hpp
char_utils.hpp
color.hpp
color_names.inc.hpp Integrate `.pre-commit-config.yaml` 2024-06-24 15:43:55 -05:00
plane.hpp
projection.hpp
quaternion.hpp
rect2.hpp Integrate `.pre-commit-config.yaml` 2024-06-24 15:43:55 -05:00
rect2i.hpp
transform2d.hpp
transform3d.hpp
typed_array.hpp
typed_dictionary.hpp
variant.hpp Merge pull request #1626 from ruffenman/remove-unimplemented-variant-functions 2024-10-30 08:49:38 -05:00
vector2.hpp
vector2i.hpp Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-04-11 10:42:29 +02:00
vector3.hpp
vector3i.hpp
vector4.hpp
vector4i.hpp Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-04-11 10:42:29 +02:00