409 lines
8.2 KiB
C++
409 lines
8.2 KiB
C++
#ifndef RECT2_H
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#define RECT2_H
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#include "Vector2.h"
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#include <cmath>
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namespace godot {
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typedef Vector2 Size2;
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typedef Vector2 Point2;
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class Transform2D;
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#ifndef MAX
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#define MAX(a, b) (a > b ? a : b)
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#endif
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#ifndef MIN
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#define MIN(a, b) (a < b ? a : b)
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#endif
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struct Rect2 {
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Point2 pos;
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Size2 size;
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const Vector2& get_pos() const { return pos; }
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void set_pos(const Vector2& p_pos) { pos=p_pos; }
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const Vector2& get_size() const { return size; }
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void set_size(const Vector2& p_size) { size=p_size; }
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real_t get_area() const { return size.width*size.height; }
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inline bool intersects(const Rect2& p_rect) const {
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if ( pos.x >= (p_rect.pos.x + p_rect.size.width) )
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return false;
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if ( (pos.x+size.width) <= p_rect.pos.x )
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return false;
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if ( pos.y >= (p_rect.pos.y + p_rect.size.height) )
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return false;
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if ( (pos.y+size.height) <= p_rect.pos.y )
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return false;
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return true;
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}
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inline real_t distance_to(const Vector2& p_point) const {
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real_t dist = 1e20;
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if (p_point.x < pos.x) {
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dist=MIN(dist,pos.x-p_point.x);
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}
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if (p_point.y < pos.y) {
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dist=MIN(dist,pos.y-p_point.y);
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}
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if (p_point.x >= (pos.x+size.x) ) {
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dist=MIN(p_point.x-(pos.x+size.x),dist);
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}
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if (p_point.y >= (pos.y+size.y) ) {
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dist=MIN(p_point.y-(pos.y+size.y),dist);
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}
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if (dist==1e20)
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return 0;
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else
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return dist;
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}
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bool intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const;
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bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=NULL, Point2* r_normal=NULL) const;
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inline bool encloses(const Rect2& p_rect) const {
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return (p_rect.pos.x>=pos.x) && (p_rect.pos.y>=pos.y) &&
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((p_rect.pos.x+p_rect.size.x)<(pos.x+size.x)) &&
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((p_rect.pos.y+p_rect.size.y)<(pos.y+size.y));
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}
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inline bool has_no_area() const {
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return (size.x<=0 || size.y<=0);
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}
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inline Rect2 clip(const Rect2& p_rect) const { /// return a clipped rect
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Rect2 new_rect=p_rect;
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if (!intersects( new_rect ))
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return Rect2();
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new_rect.pos.x = MAX( p_rect.pos.x , pos.x );
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new_rect.pos.y = MAX( p_rect.pos.y , pos.y );
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Point2 p_rect_end=p_rect.pos+p_rect.size;
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Point2 end=pos+size;
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new_rect.size.x=MIN(p_rect_end.x,end.x) - new_rect.pos.x;
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new_rect.size.y=MIN(p_rect_end.y,end.y) - new_rect.pos.y;
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return new_rect;
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}
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inline Rect2 merge(const Rect2& p_rect) const { ///< return a merged rect
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Rect2 new_rect;
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new_rect.pos.x=MIN( p_rect.pos.x , pos.x );
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new_rect.pos.y=MIN( p_rect.pos.y , pos.y );
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new_rect.size.x = MAX( p_rect.pos.x+p_rect.size.x , pos.x+size.x );
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new_rect.size.y = MAX( p_rect.pos.y+p_rect.size.y , pos.y+size.y );
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new_rect.size = new_rect.size - new_rect.pos; //make relative again
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return new_rect;
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}
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inline bool has_point(const Point2& p_point) const {
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if (p_point.x < pos.x)
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return false;
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if (p_point.y < pos.y)
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return false;
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if (p_point.x >= (pos.x+size.x) )
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return false;
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if (p_point.y >= (pos.y+size.y) )
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return false;
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return true;
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}
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inline bool no_area() const { return (size.width<=0 || size.height<=0 ); }
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bool operator==(const Rect2& p_rect) const { return pos==p_rect.pos && size==p_rect.size; }
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bool operator!=(const Rect2& p_rect) const { return pos!=p_rect.pos || size!=p_rect.size; }
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inline Rect2 grow(real_t p_by) const {
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Rect2 g=*this;
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g.pos.x-=p_by;
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g.pos.y-=p_by;
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g.size.width+=p_by*2;
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g.size.height+=p_by*2;
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return g;
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}
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inline Rect2 expand(const Vector2& p_vector) const {
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Rect2 r = *this;
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r.expand_to(p_vector);
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return r;
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}
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inline void expand_to(const Vector2& p_vector) { //in place function for speed
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Vector2 begin=pos;
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Vector2 end=pos+size;
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if (p_vector.x<begin.x)
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begin.x=p_vector.x;
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if (p_vector.y<begin.y)
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begin.y=p_vector.y;
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if (p_vector.x>end.x)
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end.x=p_vector.x;
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if (p_vector.y>end.y)
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end.y=p_vector.y;
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pos=begin;
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size=end-begin;
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}
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operator String() const { return String(pos)+", "+String(size); }
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Rect2() {}
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Rect2( real_t p_x, real_t p_y, real_t p_width, real_t p_height) { pos=Point2(p_x,p_y); size=Size2( p_width, p_height ); }
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Rect2( const Point2& p_pos, const Size2& p_size ) { pos=p_pos; size=p_size; }
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};
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bool Rect2::intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos,Point2* r_normal) const {
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real_t min=0,max=1;
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int axis=0;
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real_t sign=0;
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for(int i=0;i<2;i++) {
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real_t seg_from=p_from[i];
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real_t seg_to=p_to[i];
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real_t box_begin=pos[i];
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real_t box_end=box_begin+size[i];
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real_t cmin,cmax;
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real_t csign;
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if (seg_from < seg_to) {
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if (seg_from > box_end || seg_to < box_begin)
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return false;
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real_t length=seg_to-seg_from;
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cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0;
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cmax = (seg_to > box_end)?((box_end - seg_from)/length):1;
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csign=-1.0;
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} else {
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if (seg_to > box_end || seg_from < box_begin)
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return false;
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real_t length=seg_to-seg_from;
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cmin = (seg_from > box_end)?(box_end - seg_from)/length:0;
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cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1;
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csign=1.0;
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}
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if (cmin > min) {
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min = cmin;
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axis=i;
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sign=csign;
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}
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if (cmax < max)
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max = cmax;
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if (max < min)
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return false;
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}
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Vector2 rel=p_to-p_from;
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if (r_normal) {
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Vector2 normal;
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normal[axis]=sign;
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*r_normal=normal;
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}
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if (r_pos)
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*r_pos=p_from+rel*min;
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return true;
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}
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}
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#include "Transform2D.h"
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namespace godot {
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bool Rect2::intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const {
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//SAT intersection between local and transformed rect2
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Vector2 xf_points[4]={
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p_xform.xform(p_rect.pos),
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p_xform.xform(Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y)),
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p_xform.xform(Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y)),
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p_xform.xform(Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y)),
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};
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real_t low_limit;
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//base rect2 first (faster)
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if (xf_points[0].y>pos.y)
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goto next1;
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if (xf_points[1].y>pos.y)
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goto next1;
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if (xf_points[2].y>pos.y)
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goto next1;
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if (xf_points[3].y>pos.y)
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goto next1;
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return false;
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next1:
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low_limit=pos.y+size.y;
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if (xf_points[0].y<low_limit)
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goto next2;
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if (xf_points[1].y<low_limit)
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goto next2;
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if (xf_points[2].y<low_limit)
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goto next2;
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if (xf_points[3].y<low_limit)
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goto next2;
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return false;
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next2:
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if (xf_points[0].x>pos.x)
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goto next3;
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if (xf_points[1].x>pos.x)
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goto next3;
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if (xf_points[2].x>pos.x)
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goto next3;
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if (xf_points[3].x>pos.x)
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goto next3;
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return false;
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next3:
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low_limit=pos.x+size.x;
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if (xf_points[0].x<low_limit)
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goto next4;
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if (xf_points[1].x<low_limit)
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goto next4;
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if (xf_points[2].x<low_limit)
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goto next4;
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if (xf_points[3].x<low_limit)
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goto next4;
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return false;
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next4:
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Vector2 xf_points2[4]={
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pos,
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Vector2(pos.x+size.x,pos.y),
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Vector2(pos.x,pos.y+size.y),
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Vector2(pos.x+size.x,pos.y+size.y),
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};
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real_t maxa=p_xform.elements[0].dot(xf_points2[0]);
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real_t mina=maxa;
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real_t dp = p_xform.elements[0].dot(xf_points2[1]);
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maxa=MAX(dp,maxa);
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mina=MIN(dp,mina);
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dp = p_xform.elements[0].dot(xf_points2[2]);
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maxa=MAX(dp,maxa);
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mina=MIN(dp,mina);
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dp = p_xform.elements[0].dot(xf_points2[3]);
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maxa=MAX(dp,maxa);
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mina=MIN(dp,mina);
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real_t maxb=p_xform.elements[0].dot(xf_points[0]);
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real_t minb=maxb;
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dp = p_xform.elements[0].dot(xf_points[1]);
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maxb=MAX(dp,maxb);
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minb=MIN(dp,minb);
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dp = p_xform.elements[0].dot(xf_points[2]);
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maxb=MAX(dp,maxb);
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minb=MIN(dp,minb);
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dp = p_xform.elements[0].dot(xf_points[3]);
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maxb=MAX(dp,maxb);
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minb=MIN(dp,minb);
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if ( mina > maxb )
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return false;
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if ( minb > maxa )
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return false;
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maxa=p_xform.elements[1].dot(xf_points2[0]);
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mina=maxa;
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dp = p_xform.elements[1].dot(xf_points2[1]);
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maxa=MAX(dp,maxa);
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mina=MIN(dp,mina);
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dp = p_xform.elements[1].dot(xf_points2[2]);
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maxa=MAX(dp,maxa);
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mina=MIN(dp,mina);
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dp = p_xform.elements[1].dot(xf_points2[3]);
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maxa=MAX(dp,maxa);
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mina=MIN(dp,mina);
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maxb=p_xform.elements[1].dot(xf_points[0]);
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minb=maxb;
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dp = p_xform.elements[1].dot(xf_points[1]);
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maxb=MAX(dp,maxb);
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minb=MIN(dp,minb);
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dp = p_xform.elements[1].dot(xf_points[2]);
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maxb=MAX(dp,maxb);
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minb=MIN(dp,minb);
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dp = p_xform.elements[1].dot(xf_points[3]);
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maxb=MAX(dp,maxb);
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minb=MIN(dp,minb);
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if ( mina > maxb )
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return false;
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if ( minb > maxa )
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return false;
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return true;
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}
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}
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#endif // RECT2_H
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