85 lines
3.9 KiB
C++
85 lines
3.9 KiB
C++
/**************************************************************************/
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/* object.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include <godot_cpp/core/object.hpp>
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#include <godot_cpp/core/class_db.hpp>
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namespace godot {
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namespace internal {
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Object *get_object_instance_binding(GodotObject *p_engine_object) {
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if (p_engine_object == nullptr) {
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return nullptr;
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}
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// Get existing instance binding, if one already exists.
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GDExtensionObjectPtr instance = gdextension_interface_object_get_instance_binding(p_engine_object, token, nullptr);
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if (instance != nullptr) {
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return reinterpret_cast<Object *>(instance);
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}
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// Otherwise, try to look up the correct binding callbacks.
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const GDExtensionInstanceBindingCallbacks *binding_callbacks = nullptr;
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StringName class_name;
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if (gdextension_interface_object_get_class_name(p_engine_object, library, reinterpret_cast<GDExtensionStringNamePtr>(class_name._native_ptr()))) {
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binding_callbacks = ClassDB::get_instance_binding_callbacks(class_name);
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}
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if (binding_callbacks == nullptr) {
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binding_callbacks = &Object::_gde_binding_callbacks;
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}
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return reinterpret_cast<Object *>(gdextension_interface_object_get_instance_binding(p_engine_object, token, binding_callbacks));
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}
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} // namespace internal
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MethodInfo::MethodInfo() :
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flags(GDEXTENSION_METHOD_FLAG_NORMAL) {}
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MethodInfo::MethodInfo(StringName p_name) :
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name(p_name), flags(GDEXTENSION_METHOD_FLAG_NORMAL) {}
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MethodInfo::MethodInfo(Variant::Type ret) :
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flags(GDEXTENSION_METHOD_FLAG_NORMAL) {
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return_val.type = ret;
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}
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MethodInfo::MethodInfo(Variant::Type ret, StringName p_name) :
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name(p_name), flags(GDEXTENSION_METHOD_FLAG_NORMAL) {
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return_val.type = ret;
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}
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MethodInfo::MethodInfo(const PropertyInfo &p_ret, StringName p_name) :
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name(p_name), return_val(p_ret), flags(GDEXTENSION_METHOD_FLAG_NORMAL) {}
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} // namespace godot
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