40 lines
851 B
C++
40 lines
851 B
C++
#ifndef GODOT_CPP_WORLD2D_HPP
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#define GODOT_CPP_WORLD2D_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Resource.hpp"
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namespace godot {
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class Physics2DDirectSpaceState;
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class World2D : public Resource {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "World2D"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static World2D *_new();
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// methods
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RID get_canvas();
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RID get_space();
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Physics2DDirectSpaceState *get_direct_space_state();
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};
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}
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#endif |