50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#ifndef GODOT_CPP_STREAMPEERTCP_HPP
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#define GODOT_CPP_STREAMPEERTCP_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "StreamPeerTCP.hpp"
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#include "StreamPeer.hpp"
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namespace godot {
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class StreamPeerTCP : public StreamPeer {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "StreamPeerTCP"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum Status {
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STATUS_NONE = 0,
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STATUS_ERROR = 3,
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STATUS_CONNECTED = 2,
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STATUS_CONNECTING = 1,
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};
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// constants
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static StreamPeerTCP *_new();
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// methods
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Error connect_to_host(const String host, const int64_t port);
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bool is_connected_to_host() const;
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StreamPeerTCP::Status get_status() const;
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String get_connected_host() const;
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int64_t get_connected_port() const;
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void disconnect_from_host();
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void set_no_delay(const bool enabled);
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};
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}
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#endif |