godot-cpp/include/gen/SliderJoint.hpp

67 lines
1.9 KiB
C++

#ifndef GODOT_CPP_SLIDERJOINT_HPP
#define GODOT_CPP_SLIDERJOINT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Joint.hpp"
namespace godot {
class SliderJoint : public Joint {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "SliderJoint"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum Param {
PARAM_ANGULAR_LIMIT_DAMPING = 15,
PARAM_LINEAR_MOTION_SOFTNESS = 5,
PARAM_ANGULAR_ORTHOGONAL_RESTITUTION = 20,
PARAM_ANGULAR_MOTION_SOFTNESS = 16,
PARAM_LINEAR_LIMIT_LOWER = 1,
PARAM_ANGULAR_LIMIT_SOFTNESS = 13,
PARAM_LINEAR_ORTHOGONAL_RESTITUTION = 9,
PARAM_ANGULAR_MOTION_DAMPING = 18,
PARAM_LINEAR_LIMIT_UPPER = 0,
PARAM_ANGULAR_ORTHOGONAL_SOFTNESS = 19,
PARAM_ANGULAR_LIMIT_RESTITUTION = 14,
PARAM_LINEAR_ORTHOGONAL_DAMPING = 10,
PARAM_LINEAR_LIMIT_DAMPING = 4,
PARAM_ANGULAR_ORTHOGONAL_DAMPING = 21,
PARAM_LINEAR_LIMIT_RESTITUTION = 3,
PARAM_ANGULAR_LIMIT_UPPER = 11,
PARAM_LINEAR_ORTHOGONAL_SOFTNESS = 8,
PARAM_LINEAR_MOTION_DAMPING = 7,
PARAM_MAX = 22,
PARAM_ANGULAR_MOTION_RESTITUTION = 17,
PARAM_LINEAR_LIMIT_SOFTNESS = 2,
PARAM_ANGULAR_LIMIT_LOWER = 12,
PARAM_LINEAR_MOTION_RESTITUTION = 6,
};
// constants
static SliderJoint *_new();
// methods
void set_param(const int64_t param, const double value);
double get_param(const int64_t param) const;
void _set_upper_limit_angular(const double upper_limit_angular);
double _get_upper_limit_angular() const;
void _set_lower_limit_angular(const double lower_limit_angular);
double _get_lower_limit_angular() const;
};
}
#endif