godot-cpp/include/gen/Script.hpp

45 lines
1.1 KiB
C++

#ifndef GODOT_CPP_SCRIPT_HPP
#define GODOT_CPP_SCRIPT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class Object;
class Script;
class Script : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Script"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
// methods
bool can_instance() const;
bool instance_has(const Object *base_object) const;
bool has_source_code() const;
String get_source_code() const;
void set_source_code(const String source);
Error reload(const bool keep_state = false);
Ref<Script> get_base_script() const;
String get_instance_base_type() const;
bool has_script_signal(const String signal_name) const;
bool is_tool() const;
};
}
#endif