godot-cpp/include/gen/Object.hpp

103 lines
3.5 KiB
C++

#ifndef GODOT_CPP_OBJECT_HPP
#define GODOT_CPP_OBJECT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/TagDB.hpp>
namespace godot {
class Reference;
class Object;
class Object : public _Wrapped {
public: enum { ___CLASS_IS_SCRIPT = 0, };
private:
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Object"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum ConnectFlags {
CONNECT_PERSIST = 2,
CONNECT_DEFERRED = 1,
CONNECT_ONESHOT = 4,
};
// constants
const static int NOTIFICATION_POSTINITIALIZE = 0;
const static int NOTIFICATION_PREDELETE = 1;
static Object *_new();
// methods
#ifndef GODOT_CPP_NO_OBJECT_CAST
template<class T>
static T *cast_to(const Object *obj);
#endif
void free();
void _notification(const int64_t what);
bool _set(const String property, const Variant value);
void _get(const String property);
Array _get_property_list();
void _init();
String get_class() const;
bool is_class(const String type) const;
void set(const String property, const Variant value);
Variant get(const String property) const;
void set_indexed(const NodePath property, const Variant value);
Variant get_indexed(const NodePath property) const;
Array get_property_list() const;
Array get_method_list() const;
void notification(const int64_t what, const bool reversed = false);
int64_t get_instance_id() const;
void set_script(const Reference *script);
Reference *get_script() const;
void set_meta(const String name, const Variant value);
Variant get_meta(const String name) const;
bool has_meta(const String name) const;
PoolStringArray get_meta_list() const;
void add_user_signal(const String signal, const Array arguments = Array());
bool has_user_signal(const String signal) const;
Variant emit_signal(const String signal, const Array& __var_args = Array());
Variant call(const String method, const Array& __var_args = Array());
Variant call_deferred(const String method, const Array& __var_args = Array());
Variant callv(const String method, const Array arg_array);
bool has_method(const String method) const;
Array get_signal_list() const;
Array get_signal_connection_list(const String signal) const;
Array get_incoming_connections() const;
Error connect(const String signal, const Object *target, const String method, const Array binds = Array(), const int64_t flags = 0);
void disconnect(const String signal, const Object *target, const String method);
bool is_connected(const String signal, const Object *target, const String method) const;
void set_block_signals(const bool enable);
bool is_blocking_signals() const;
void property_list_changed_notify();
void set_message_translation(const bool enable);
bool can_translate_messages() const;
String tr(const String message) const;
bool is_queued_for_deletion() const;
template <class... Args> Variant emit_signal(const String signal, Args... args){
return emit_signal(signal, Array::make(args...));
}
template <class... Args> Variant call(const String method, Args... args){
return call(method, Array::make(args...));
}
template <class... Args> Variant call_deferred(const String method, Args... args){
return call_deferred(method, Array::make(args...));
}
};
}
#endif