godot-cpp/include/gen/ImageTexture.hpp

55 lines
1.4 KiB
C++

#ifndef GODOT_CPP_IMAGETEXTURE_HPP
#define GODOT_CPP_IMAGETEXTURE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Image.hpp"
#include "ImageTexture.hpp"
#include "Texture.hpp"
namespace godot {
class Image;
class ImageTexture : public Texture {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "ImageTexture"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum Storage {
STORAGE_COMPRESS_LOSSLESS = 2,
STORAGE_COMPRESS_LOSSY = 1,
STORAGE_RAW = 0,
};
// constants
static ImageTexture *_new();
// methods
void create(const int64_t width, const int64_t height, const int64_t format, const int64_t flags = 7);
void create_from_image(const Ref<Image> image, const int64_t flags = 7);
Image::Format get_format() const;
void load(const String path);
void set_data(const Ref<Image> image);
void set_storage(const int64_t mode);
ImageTexture::Storage get_storage() const;
void set_lossy_storage_quality(const double quality);
double get_lossy_storage_quality() const;
void set_size_override(const Vector2 size);
void _reload_hook(const RID rid);
};
}
#endif