godot-cpp/include/gen/HingeJoint.hpp

60 lines
1.4 KiB
C++

#ifndef GODOT_CPP_HINGEJOINT_HPP
#define GODOT_CPP_HINGEJOINT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Joint.hpp"
namespace godot {
class HingeJoint : public Joint {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "HingeJoint"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum Param {
PARAM_LIMIT_UPPER = 1,
PARAM_MOTOR_MAX_IMPULSE = 7,
PARAM_MAX = 8,
PARAM_LIMIT_LOWER = 2,
PARAM_LIMIT_RELAXATION = 5,
PARAM_LIMIT_SOFTNESS = 4,
PARAM_MOTOR_TARGET_VELOCITY = 6,
PARAM_LIMIT_BIAS = 3,
PARAM_BIAS = 0,
};
enum Flag {
FLAG_USE_LIMIT = 0,
FLAG_MAX = 2,
FLAG_ENABLE_MOTOR = 1,
};
// constants
static HingeJoint *_new();
// methods
void set_param(const int64_t param, const double value);
double get_param(const int64_t param) const;
void set_flag(const int64_t flag, const bool enabled);
bool get_flag(const int64_t flag) const;
void _set_upper_limit(const double upper_limit);
double _get_upper_limit() const;
void _set_lower_limit(const double lower_limit);
double _get_lower_limit() const;
};
}
#endif