48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#ifndef GODOT_CPP_GRADIENT_HPP
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#define GODOT_CPP_GRADIENT_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Resource.hpp"
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namespace godot {
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class Gradient : public Resource {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "Gradient"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static Gradient *_new();
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// methods
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void add_point(const double offset, const Color color);
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void remove_point(const int64_t offset);
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void set_offset(const int64_t point, const double offset);
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double get_offset(const int64_t point) const;
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void set_color(const int64_t point, const Color color);
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Color get_color(const int64_t point) const;
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Color interpolate(const double offset);
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int64_t get_point_count() const;
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void set_offsets(const PoolRealArray offsets);
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PoolRealArray get_offsets() const;
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void set_colors(const PoolColorArray colors);
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PoolColorArray get_colors() const;
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};
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}
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#endif |