42 lines
989 B
C++
42 lines
989 B
C++
#ifndef GODOT_CPP_GDNATIVE_HPP
|
|
#define GODOT_CPP_GDNATIVE_HPP
|
|
|
|
|
|
#include <gdnative_api_struct.gen.h>
|
|
#include <stdint.h>
|
|
|
|
#include <core/CoreTypes.hpp>
|
|
#include <core/Ref.hpp>
|
|
|
|
#include "Reference.hpp"
|
|
namespace godot {
|
|
|
|
class GDNativeLibrary;
|
|
|
|
class GDNative : public Reference {
|
|
public:
|
|
|
|
static void *___get_type_tag();
|
|
static void *___get_base_type_tag();
|
|
static inline const char *___get_class_name() { return (const char *) "GDNative"; }
|
|
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
|
|
|
|
// enums
|
|
|
|
// constants
|
|
|
|
|
|
static GDNative *_new();
|
|
|
|
// methods
|
|
void set_library(const Ref<GDNativeLibrary> library);
|
|
Ref<GDNativeLibrary> get_library();
|
|
bool initialize();
|
|
bool terminate();
|
|
Variant call_native(const String calling_type, const String procedure_name, const Array arguments);
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif |