43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
#ifndef GODOT_CPP_EDITORRESOURCEPREVIEW_HPP
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#define GODOT_CPP_EDITORRESOURCEPREVIEW_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Node.hpp"
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namespace godot {
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class Texture;
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class Object;
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class Resource;
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class EditorResourcePreviewGenerator;
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class EditorResourcePreview : public Node {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "EditorResourcePreview"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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// methods
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void _preview_ready(const String arg0, const Ref<Texture> arg1, const int64_t arg2, const String arg3, const Variant arg4);
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void queue_resource_preview(const String path, const Object *receiver, const String receiver_func, const Variant userdata);
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void queue_edited_resource_preview(const Ref<Resource> resource, const Object *receiver, const String receiver_func, const Variant userdata);
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void add_preview_generator(const Ref<EditorResourcePreviewGenerator> generator);
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void remove_preview_generator(const Ref<EditorResourcePreviewGenerator> generator);
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void check_for_invalidation(const String path);
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};
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}
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#endif |