46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#ifndef GODOT_CPP_CYLINDERMESH_HPP
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#define GODOT_CPP_CYLINDERMESH_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "PrimitiveMesh.hpp"
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namespace godot {
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class CylinderMesh : public PrimitiveMesh {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "CylinderMesh"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static CylinderMesh *_new();
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// methods
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void set_top_radius(const double radius);
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double get_top_radius() const;
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void set_bottom_radius(const double radius);
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double get_bottom_radius() const;
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void set_height(const double height);
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double get_height() const;
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void set_radial_segments(const int64_t segments);
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int64_t get_radial_segments() const;
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void set_rings(const int64_t rings);
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int64_t get_rings() const;
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};
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}
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#endif |