53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
#ifndef GODOT_CPP_BUTTON_HPP
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#define GODOT_CPP_BUTTON_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Button.hpp"
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#include "BaseButton.hpp"
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namespace godot {
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class Texture;
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class Button : public BaseButton {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "Button"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum TextAlign {
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ALIGN_LEFT = 0,
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ALIGN_CENTER = 1,
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ALIGN_RIGHT = 2,
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};
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// constants
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static Button *_new();
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// methods
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void set_text(const String text);
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String get_text() const;
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void set_button_icon(const Ref<Texture> texture);
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Ref<Texture> get_button_icon() const;
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void set_flat(const bool enabled);
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void set_clip_text(const bool enabled);
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bool get_clip_text() const;
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void set_text_align(const int64_t align);
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Button::TextAlign get_text_align() const;
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bool is_flat() const;
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};
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}
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#endif |