58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
#ifndef GODOT_CPP_BITMAPFONT_HPP
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#define GODOT_CPP_BITMAPFONT_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Font.hpp"
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namespace godot {
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class Texture;
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class BitmapFont;
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class BitmapFont : public Font {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "BitmapFont"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static BitmapFont *_new();
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// methods
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Error create_from_fnt(const String path);
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void set_height(const double px);
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void set_ascent(const double px);
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void add_kerning_pair(const int64_t char_a, const int64_t char_b, const int64_t kerning);
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int64_t get_kerning_pair(const int64_t char_a, const int64_t char_b) const;
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void add_texture(const Ref<Texture> texture);
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void add_char(const int64_t character, const int64_t texture, const Rect2 rect, const Vector2 align = Vector2(0, 0), const double advance = -1);
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int64_t get_texture_count() const;
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Ref<Texture> get_texture(const int64_t idx) const;
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Vector2 get_char_size(const int64_t _char, const int64_t next = 0) const;
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void set_distance_field_hint(const bool enable);
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void clear();
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void _set_chars(const PoolIntArray arg0);
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PoolIntArray _get_chars() const;
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void _set_kernings(const PoolIntArray arg0);
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PoolIntArray _get_kernings() const;
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void _set_textures(const Array arg0);
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Array _get_textures() const;
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void set_fallback(const Ref<BitmapFont> fallback);
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Ref<BitmapFont> get_fallback() const;
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};
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}
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#endif |