18 lines
306 B
C++
18 lines
306 B
C++
#ifndef WRAPPED_HPP
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#define WRAPPED_HPP
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#include <gdnative/gdnative.h>
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namespace godot {
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// This is an internal base class used by the bindings. You should not need to access its members.
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class _Wrapped {
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public:
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godot_object *_owner;
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size_t _type_tag;
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};
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} // namespace godot
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#endif // WRAPPED_HPP
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