126 lines
2.1 KiB
C++
126 lines
2.1 KiB
C++
#include "String.h"
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namespace godot {
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#include <godot/godot_string.h>
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#include <string.h>
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godot::String::String()
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{
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godot_string_new(&_godot_string);
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}
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String::String(const char *contents)
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{
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godot_string_new_data(&_godot_string, contents, strlen(contents));
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}
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String::String(const wchar_t *contents)
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{
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// @Todo
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// godot_string_new_data(&_godot_string, contents, strlen(contents));
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godot_string_new(&_godot_string);
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}
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String::String(const wchar_t c)
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{
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// @Todo
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godot_string_new(&_godot_string);
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}
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String::String(const String& other)
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{
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godot_string_new(&_godot_string);
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godot_string_copy_string(&_godot_string, &other._godot_string);
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}
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String::~String()
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{
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godot_string_destroy(&_godot_string);
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}
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String String::substr(int p_from,int p_chars) const
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{
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return String(); // @Todo
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}
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wchar_t &String::operator [](const int idx)
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{
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return *godot_string_operator_index(&_godot_string, idx);
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}
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wchar_t String::operator [](const int idx) const
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{
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return *godot_string_operator_index((godot_string *) &_godot_string, idx);
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}
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int String::length() const
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{
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int len = 0;
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godot_string_get_data(&_godot_string, nullptr, &len);
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return len;
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}
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bool String::operator ==(const String &s)
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{
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return godot_string_operator_equal(&_godot_string, &s._godot_string);
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}
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bool String::operator !=(const String &s)
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{
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return !(*this == s);
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}
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String String::operator +(const String &s)
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{
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String new_string;
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godot_string_operator_plus(&new_string._godot_string, &_godot_string, &s._godot_string);
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return new_string;
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}
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void String::operator +=(const String &s)
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{
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godot_string_operator_plus(&_godot_string, &_godot_string, &s._godot_string);
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}
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void String::operator +=(const wchar_t c)
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{
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// @Todo
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}
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bool String::operator <(const String &s)
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{
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return godot_string_operator_less(&_godot_string, &s._godot_string);
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}
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bool String::operator <=(const String &s)
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{
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return godot_string_operator_less(&_godot_string, &s._godot_string) || (*this == s);
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}
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bool String::operator >(const String &s)
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{
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return !(*this <= s);
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}
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bool String::operator >=(const String &s)
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{
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return !(*this < s);
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}
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const wchar_t *String::c_string()
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{
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return godot_string_c_str(&_godot_string);
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}
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}
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