499 lines
10 KiB
C++
499 lines
10 KiB
C++
#include "PoolArrays.h"
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#include "Defs.h"
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#include "String.h"
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#include "Color.h"
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#include "Vector2.h"
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#include "Vector3.h"
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#include <godot/godot_pool_arrays.h>
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namespace godot {
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PoolByteArray::PoolByteArray()
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{
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godot_pool_byte_array_new(&_godot_array);
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}
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PoolByteArray::PoolByteArray(const Array& array)
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{
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godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
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}
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void PoolByteArray::append(const uint8_t data)
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{
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godot_pool_byte_array_append(&_godot_array, data);
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}
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void PoolByteArray::append_array(const PoolByteArray& array)
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{
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godot_pool_byte_array_append_array(&_godot_array, &array._godot_array);
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}
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int PoolByteArray::insert(const int idx, const uint8_t data)
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{
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return godot_pool_byte_array_insert(&_godot_array, idx, data);
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}
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void PoolByteArray::invert()
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{
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godot_pool_byte_array_invert(&_godot_array);
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}
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void PoolByteArray::push_back(const uint8_t data)
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{
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godot_pool_byte_array_push_back(&_godot_array, data);
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}
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void PoolByteArray::remove(const int idx)
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{
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godot_pool_byte_array_remove(&_godot_array, idx);
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}
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void PoolByteArray::resize(const int size)
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{
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godot_pool_byte_array_resize(&_godot_array, size);
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}
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void PoolByteArray::set(const int idx, const uint8_t data)
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{
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godot_pool_byte_array_set(&_godot_array, idx, data);
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}
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uint8_t PoolByteArray::operator [](const int idx)
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{
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return godot_pool_byte_array_get(&_godot_array, idx);
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}
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int PoolByteArray::size()
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{
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return godot_pool_byte_array_size(&_godot_array);
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}
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PoolByteArray::~PoolByteArray()
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{
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godot_pool_byte_array_destroy(&_godot_array);
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}
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PoolIntArray::PoolIntArray()
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{
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godot_pool_int_array_new(&_godot_array);
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}
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PoolIntArray::PoolIntArray(const Array& array)
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{
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godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
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}
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void PoolIntArray::append(const int data)
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{
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godot_pool_int_array_append(&_godot_array, data);
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}
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void PoolIntArray::append_array(const PoolIntArray& array)
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{
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godot_pool_int_array_append_array(&_godot_array, &array._godot_array);
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}
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int PoolIntArray::insert(const int idx, const int data)
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{
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return godot_pool_int_array_insert(&_godot_array, idx, data);
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}
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void PoolIntArray::invert()
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{
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godot_pool_int_array_invert(&_godot_array);
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}
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void PoolIntArray::push_back(const int data)
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{
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godot_pool_int_array_push_back(&_godot_array, data);
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}
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void PoolIntArray::remove(const int idx)
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{
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godot_pool_int_array_remove(&_godot_array, idx);
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}
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void PoolIntArray::resize(const int size)
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{
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godot_pool_int_array_resize(&_godot_array, size);
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}
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void PoolIntArray::set(const int idx, const int data)
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{
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godot_pool_int_array_set(&_godot_array, idx, data);
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}
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int PoolIntArray::operator [](const int idx)
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{
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return godot_pool_int_array_get(&_godot_array, idx);
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}
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int PoolIntArray::size()
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{
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return godot_pool_int_array_size(&_godot_array);
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}
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PoolIntArray::~PoolIntArray()
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{
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godot_pool_int_array_destroy(&_godot_array);
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}
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PoolRealArray::PoolRealArray()
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{
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godot_pool_real_array_new(&_godot_array);
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}
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PoolRealArray::PoolRealArray(const Array& array)
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{
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godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array);
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}
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void PoolRealArray::append(const real_t data)
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{
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godot_pool_real_array_append(&_godot_array, data);
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}
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void PoolRealArray::append_array(const PoolRealArray& array)
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{
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godot_pool_real_array_append_array(&_godot_array, &array._godot_array);
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}
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int PoolRealArray::insert(const int idx, const real_t data)
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{
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return godot_pool_real_array_insert(&_godot_array, idx, data);
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}
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void PoolRealArray::invert()
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{
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godot_pool_real_array_invert(&_godot_array);
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}
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void PoolRealArray::push_back(const real_t data)
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{
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godot_pool_real_array_push_back(&_godot_array, data);
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}
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void PoolRealArray::remove(const int idx)
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{
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godot_pool_real_array_remove(&_godot_array, idx);
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}
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void PoolRealArray::resize(const int size)
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{
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godot_pool_real_array_resize(&_godot_array, size);
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}
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void PoolRealArray::set(const int idx, const real_t data)
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{
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godot_pool_real_array_set(&_godot_array, idx, data);
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}
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real_t PoolRealArray::operator [](const int idx)
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{
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return godot_pool_real_array_get(&_godot_array, idx);
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}
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int PoolRealArray::size()
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{
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return godot_pool_real_array_size(&_godot_array);
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}
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PoolRealArray::~PoolRealArray()
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{
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godot_pool_real_array_destroy(&_godot_array);
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}
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PoolStringArray::PoolStringArray()
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{
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godot_pool_string_array_new(&_godot_array);
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}
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PoolStringArray::PoolStringArray(const Array& array)
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{
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godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
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}
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void PoolStringArray::append(const String& data)
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{
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godot_pool_string_array_append(&_godot_array, (godot_string *) &data);
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}
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void PoolStringArray::append_array(const PoolStringArray& array)
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{
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godot_pool_string_array_append_array(&_godot_array, &array._godot_array);
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}
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int PoolStringArray::insert(const int idx, const String& data)
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{
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return godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data);
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}
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void PoolStringArray::invert()
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{
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godot_pool_string_array_invert(&_godot_array);
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}
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void PoolStringArray::push_back(const String& data)
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{
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godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data);
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}
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void PoolStringArray::remove(const int idx)
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{
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godot_pool_string_array_remove(&_godot_array, idx);
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}
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void PoolStringArray::resize(const int size)
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{
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godot_pool_string_array_resize(&_godot_array, size);
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}
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void PoolStringArray::set(const int idx, const String& data)
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{
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godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data);
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}
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String PoolStringArray::operator [](const int idx)
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{
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String s;
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godot_string str = godot_pool_string_array_get(&_godot_array, idx);
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godot_string_copy_string((godot_string *) &s, &str);
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godot_string_destroy(&str);
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return s;
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}
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int PoolStringArray::size()
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{
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return godot_pool_string_array_size(&_godot_array);
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}
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PoolStringArray::~PoolStringArray()
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{
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godot_pool_string_array_destroy(&_godot_array);
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}
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PoolVector2Array::PoolVector2Array()
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{
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godot_pool_vector2_array_new(&_godot_array);
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}
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PoolVector2Array::PoolVector2Array(const Array& array)
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{
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godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
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}
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void PoolVector2Array::append(const Vector2& data)
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{
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godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data);
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}
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void PoolVector2Array::append_array(const PoolVector2Array& array)
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{
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godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array);
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}
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int PoolVector2Array::insert(const int idx, const Vector2& data)
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{
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return godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data);
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}
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void PoolVector2Array::invert()
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{
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godot_pool_vector2_array_invert(&_godot_array);
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}
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void PoolVector2Array::push_back(const Vector2& data)
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{
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godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data);
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}
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void PoolVector2Array::remove(const int idx)
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{
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godot_pool_vector2_array_remove(&_godot_array, idx);
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}
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void PoolVector2Array::resize(const int size)
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{
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godot_pool_vector2_array_resize(&_godot_array, size);
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}
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void PoolVector2Array::set(const int idx, const Vector2& data)
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{
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godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data);
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}
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Vector2 PoolVector2Array::operator [](const int idx)
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{
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Vector2 v;
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*(godot_vector2 *) &v = godot_pool_vector2_array_get(&_godot_array, idx);
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return v;
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}
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int PoolVector2Array::size()
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{
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return godot_pool_vector2_array_size(&_godot_array);
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}
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PoolVector2Array::~PoolVector2Array()
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{
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godot_pool_vector2_array_destroy(&_godot_array);
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}
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PoolVector3Array::PoolVector3Array()
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{
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godot_pool_vector3_array_new(&_godot_array);
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}
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PoolVector3Array::PoolVector3Array(const Array& array)
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{
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godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
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}
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void PoolVector3Array::append(const Vector3& data)
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{
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godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data);
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}
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void PoolVector3Array::append_array(const PoolVector3Array& array)
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{
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godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array);
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}
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int PoolVector3Array::insert(const int idx, const Vector3& data)
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{
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return godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data);
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}
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void PoolVector3Array::invert()
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{
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godot_pool_vector3_array_invert(&_godot_array);
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}
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void PoolVector3Array::push_back(const Vector3& data)
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{
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godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data);
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}
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void PoolVector3Array::remove(const int idx)
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{
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godot_pool_vector3_array_remove(&_godot_array, idx);
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}
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void PoolVector3Array::resize(const int size)
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{
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godot_pool_vector3_array_resize(&_godot_array, size);
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}
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void PoolVector3Array::set(const int idx, const Vector3& data)
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{
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godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data);
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}
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Vector3 PoolVector3Array::operator [](const int idx)
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{
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Vector3 v;
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*(godot_vector3 *) &v = godot_pool_vector3_array_get(&_godot_array, idx);
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return v;
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}
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int PoolVector3Array::size()
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{
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return godot_pool_vector3_array_size(&_godot_array);
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}
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PoolVector3Array::~PoolVector3Array()
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{
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godot_pool_vector3_array_destroy(&_godot_array);
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}
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PoolColorArray::PoolColorArray()
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{
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godot_pool_color_array_new(&_godot_array);
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}
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PoolColorArray::PoolColorArray(const Array& array)
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{
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godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);
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}
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void PoolColorArray::append(const Color& data)
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{
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godot_pool_color_array_append(&_godot_array, (godot_color *) &data);
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}
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void PoolColorArray::append_array(const PoolColorArray& array)
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{
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godot_pool_color_array_append_array(&_godot_array, &array._godot_array);
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}
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int PoolColorArray::insert(const int idx, const Color& data)
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{
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return godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data);
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}
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void PoolColorArray::invert()
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{
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godot_pool_color_array_invert(&_godot_array);
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}
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void PoolColorArray::push_back(const Color& data)
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{
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godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data);
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}
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void PoolColorArray::remove(const int idx)
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{
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godot_pool_color_array_remove(&_godot_array, idx);
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}
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void PoolColorArray::resize(const int size)
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{
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godot_pool_color_array_resize(&_godot_array, size);
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}
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void PoolColorArray::set(const int idx, const Color& data)
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{
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godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data);
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}
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Color PoolColorArray::operator [](const int idx)
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{
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Color v;
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*(godot_color *) &v = godot_pool_color_array_get(&_godot_array, idx);
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return v;
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}
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int PoolColorArray::size()
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{
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return godot_pool_color_array_size(&_godot_array);
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}
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PoolColorArray::~PoolColorArray()
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{
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godot_pool_color_array_destroy(&_godot_array);
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}
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}
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