godot-cpp/test/demo/example.gdextension

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[configuration]
entry_symbol = "example_library_init"
[libraries]
macos.debug = "bin/libgdexample.osx.debug.framework"
macos.release = "bin/libgdexample.osx.release.framework"
windows.debug.x86_32 = "bin/libgdexample.windows.debug.x86_32.dll"
windows.release.x86_32 = "bin/libgdexample.windows.release.x86_32.dll"
windows.debug.x86_64 = "bin/libgdexample.windows.debug.x86_64.dll"
windows.release.x86_64 = "bin/libgdexample.windows.release.x86_64.dll"
linux.debug.x86_64 = "bin/libgdexample.linux.debug.x86_64.so"
linux.release.x86_64 = "bin/libgdexample.linux.release.x86_64.so"
linux.debug.arm64 = "bin/libgdexample.linux.debug.arm64.so"
linux.release.arm64 = "bin/libgdexample.linux.release.arm64.so"
linux.debug.rv64 = "bin/libgdexample.linux.debug.rv64.so"
linux.release.rv64 = "bin/libgdexample.linux.release.rv64.so"