godot-cpp/test/project
Matthew Murphy 857d8e3a56 Fix variant call compiler error
Co-authored-by: David Snopek <dsnopek@gmail.com>
(cherry picked from commit ca3e25de04)
2023-10-09 08:43:23 -05:00
..
bin Add automated tests that run a GDExtension (rather than just building it) 2023-05-17 14:08:12 -05:00
default_env.tres Add automated tests that run a GDExtension (rather than just building it) 2023-05-17 14:08:12 -05:00
example.gdextension Fix formatting of `compatibility_minimum` examples 2023-09-01 17:08:03 -05:00
icon.png Add automated tests that run a GDExtension (rather than just building it) 2023-05-17 14:08:12 -05:00
icon.png.import Add automated tests that run a GDExtension (rather than just building it) 2023-05-17 14:08:12 -05:00
main.gd Fix variant call compiler error 2023-10-09 08:43:23 -05:00
main.tscn Revert the changes from PR #1044 and #1045 and standardize on `Object **` encoding in ptrcall 2023-06-07 08:30:33 -05:00
project.godot Check that GDExtension is opened by compatible Godot version 2023-09-19 21:27:40 -05:00
test_base.gd Add automated tests that run a GDExtension (rather than just building it) 2023-05-17 14:08:12 -05:00