godot-cpp/tools
Adam Scott 8295486fdb Refactor compiledb implementation
This comment enables the possibility to build the "compile_commands.json"
file by only using `scons -Q compiledb`. No need to use the argument
`compiledb=yes`.

And when using the `compiledb=yes`, it will create a
"compiled_commands.json" automatically.

(cherry picked from commit 2d5024ac8e)
2023-10-22 14:46:58 -05:00
..
android.py [SCons] Fixed crashes in several scripts 2023-09-19 21:23:20 -05:00
godotcpp.py Refactor compiledb implementation 2023-10-22 14:46:58 -05:00
ios.py [SCons] Merge OSXCross tools into platofrm ones 2023-08-10 09:09:49 -05:00
linux.py Add platform macros 2023-08-10 09:09:14 -05:00
macos.py [SCons] Fixed crashes in several scripts 2023-09-19 21:23:20 -05:00
my_spawn.py [SCons] Move toolchains logic to tools folder. 2022-06-27 20:44:12 +02:00
targets.py SCons: Sync `targets.py` fully with upstream Godot 2023-09-01 17:07:03 -05:00
web.py [SCons] Rename javascript tool to web 2023-10-22 14:03:20 -05:00
windows.py Statically link mingw/msvc runtime libraries on Windows 2023-08-10 09:10:04 -05:00