53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
#ifndef GODOT_CPP_RESOURCELOADER_HPP
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#define GODOT_CPP_RESOURCELOADER_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Object.hpp"
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namespace godot {
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class ResourceInteractiveLoader;
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class Resource;
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class ResourceLoader : public Object {
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static ResourceLoader *_singleton;
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ResourceLoader();
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline ResourceLoader *get_singleton()
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{
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if (!ResourceLoader::_singleton) {
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ResourceLoader::_singleton = new ResourceLoader;
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}
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return ResourceLoader::_singleton;
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}
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static inline const char *___get_class_name() { return (const char *) "ResourceLoader"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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// methods
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Ref<ResourceInteractiveLoader> load_interactive(const String path, const String type_hint = "");
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Ref<Resource> load(const String path, const String type_hint = "", const bool p_no_cache = false);
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PoolStringArray get_recognized_extensions_for_type(const String type);
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void set_abort_on_missing_resources(const bool abort);
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PoolStringArray get_dependencies(const String path);
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bool has(const String path);
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};
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}
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#endif |