godot-cpp/include/gen/MeshLibrary.hpp

55 lines
1.6 KiB
C++

#ifndef GODOT_CPP_MESHLIBRARY_HPP
#define GODOT_CPP_MESHLIBRARY_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class Mesh;
class NavigationMesh;
class Texture;
class MeshLibrary : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "MeshLibrary"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static MeshLibrary *_new();
// methods
void create_item(const int64_t id);
void set_item_name(const int64_t id, const String name);
void set_item_mesh(const int64_t id, const Ref<Mesh> mesh);
void set_item_navmesh(const int64_t id, const Ref<NavigationMesh> navmesh);
void set_item_shapes(const int64_t id, const Array shapes);
void set_item_preview(const int64_t id, const Ref<Texture> texture);
String get_item_name(const int64_t id) const;
Ref<Mesh> get_item_mesh(const int64_t id) const;
Ref<NavigationMesh> get_item_navmesh(const int64_t id) const;
Array get_item_shapes(const int64_t id) const;
Ref<Texture> get_item_preview(const int64_t id) const;
void remove_item(const int64_t id);
int64_t find_item_by_name(const String name) const;
void clear();
PoolIntArray get_item_list() const;
int64_t get_last_unused_item_id() const;
};
}
#endif