godot-cpp/include/gen/Label.hpp

73 lines
1.8 KiB
C++

#ifndef GODOT_CPP_LABEL_HPP
#define GODOT_CPP_LABEL_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Label.hpp"
#include "Control.hpp"
namespace godot {
class Label : public Control {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Label"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum Align {
ALIGN_FILL = 3,
ALIGN_LEFT = 0,
ALIGN_CENTER = 1,
ALIGN_RIGHT = 2,
};
enum VAlign {
VALIGN_BOTTOM = 2,
VALIGN_CENTER = 1,
VALIGN_FILL = 3,
VALIGN_TOP = 0,
};
// constants
static Label *_new();
// methods
void set_align(const int64_t align);
Label::Align get_align() const;
void set_valign(const int64_t valign);
Label::VAlign get_valign() const;
void set_text(const String text);
String get_text() const;
void set_autowrap(const bool enable);
bool has_autowrap() const;
void set_clip_text(const bool enable);
bool is_clipping_text() const;
void set_uppercase(const bool enable);
bool is_uppercase() const;
int64_t get_line_height() const;
int64_t get_line_count() const;
int64_t get_visible_line_count() const;
int64_t get_total_character_count() const;
void set_visible_characters(const int64_t amount);
int64_t get_visible_characters() const;
void set_percent_visible(const double percent_visible);
double get_percent_visible() const;
void set_lines_skipped(const int64_t lines_skipped);
int64_t get_lines_skipped() const;
void set_max_lines_visible(const int64_t lines_visible);
int64_t get_max_lines_visible() const;
};
}
#endif