godot-cpp/include/gen/JavaScript.hpp

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C++

#ifndef GODOT_CPP_JAVASCRIPT_HPP
#define GODOT_CPP_JAVASCRIPT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Object.hpp"
namespace godot {
class JavaScript : public Object {
static JavaScript *_singleton;
JavaScript();
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline JavaScript *get_singleton()
{
if (!JavaScript::_singleton) {
JavaScript::_singleton = new JavaScript;
}
return JavaScript::_singleton;
}
static inline const char *___get_class_name() { return (const char *) "JavaScript"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
// methods
Variant eval(const String code, const bool use_global_execution_context = false);
};
}
#endif