godot-cpp/include/gen/InputEventKey.hpp

43 lines
1.0 KiB
C++

#ifndef GODOT_CPP_INPUTEVENTKEY_HPP
#define GODOT_CPP_INPUTEVENTKEY_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "InputEventWithModifiers.hpp"
namespace godot {
class InputEventKey : public InputEventWithModifiers {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "InputEventKey"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static InputEventKey *_new();
// methods
void set_pressed(const bool pressed);
void set_scancode(const int64_t scancode);
int64_t get_scancode() const;
void set_unicode(const int64_t unicode);
int64_t get_unicode() const;
void set_echo(const bool echo);
int64_t get_scancode_with_modifiers() const;
};
}
#endif