46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#ifndef GODOT_CPP_BITMAP_HPP
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#define GODOT_CPP_BITMAP_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Resource.hpp"
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namespace godot {
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class Image;
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class BitMap : public Resource {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "BitMap"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static BitMap *_new();
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// methods
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void create(const Vector2 size);
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void create_from_image_alpha(const Ref<Image> image, const double threshold = 0.1);
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void set_bit(const Vector2 position, const bool bit);
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bool get_bit(const Vector2 position) const;
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void set_bit_rect(const Rect2 p_rect, const bool bit);
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int64_t get_true_bit_count() const;
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Vector2 get_size() const;
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void _set_data(const Dictionary arg0);
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Dictionary _get_data() const;
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};
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}
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#endif |