godot-cpp/include/core/Dictionary.hpp

55 lines
861 B
C++

#ifndef DICTIONARY_H
#define DICTIONARY_H
#include "Variant.hpp"
#include "Array.hpp"
#include <gdnative/dictionary.h>
namespace godot {
class Dictionary {
godot_dictionary _godot_dictionary;
public:
Dictionary();
Dictionary(const Dictionary &other);
Dictionary &operator=(const Dictionary &other);
template <class... Args>
static Dictionary make(Args... args) {
return helpers::add_all(Dictionary(), args...);
}
void clear();
bool empty() const;
void erase(const Variant &key);
bool has(const Variant &key) const;
bool has_all(const Array &keys) const;
uint32_t hash() const;
Array keys() const;
Variant &operator[](const Variant &key);
const Variant &operator[](const Variant &key) const;
int size() const;
String to_json() const;
Array values() const;
~Dictionary();
};
} // namespace godot
#endif // DICTIONARY_H