315 lines
9.7 KiB
C++
315 lines
9.7 KiB
C++
/*************************************************************************/
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/* variant.hpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_CPP_VARIANT_HPP
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#define GODOT_CPP_VARIANT_HPP
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/variant/builtin_types.hpp>
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#include <godot_cpp/variant/variant_size.hpp>
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#include <godot/gdnative_interface.h>
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#include <array>
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namespace godot {
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class Variant {
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uint8_t opaque[GODOT_CPP_VARIANT_SIZE]{ 0 };
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_FORCE_INLINE_ GDNativeVariantPtr _native_ptr() const { return const_cast<uint8_t(*)[GODOT_CPP_VARIANT_SIZE]>(&opaque); }
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friend class GDExtensionBinding;
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friend class MethodBind;
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static void init_bindings();
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public:
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enum Type {
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NIL,
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// atomic types
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BOOL,
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INT,
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FLOAT,
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STRING,
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// math types
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VECTOR2,
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VECTOR2I,
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RECT2,
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RECT2I,
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VECTOR3,
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VECTOR3I,
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TRANSFORM2D,
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PLANE,
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QUATERNION,
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AABB,
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BASIS,
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TRANSFORM3D,
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// misc types
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COLOR,
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STRING_NAME,
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NODE_PATH,
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RID,
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OBJECT,
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CALLABLE,
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SIGNAL,
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DICTIONARY,
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ARRAY,
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// typed arrays
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PACKED_BYTE_ARRAY,
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PACKED_INT32_ARRAY,
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PACKED_INT64_ARRAY,
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PACKED_FLOAT32_ARRAY,
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PACKED_FLOAT64_ARRAY,
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PACKED_STRING_ARRAY,
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PACKED_VECTOR2_ARRAY,
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PACKED_VECTOR3_ARRAY,
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PACKED_COLOR_ARRAY,
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VARIANT_MAX
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};
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enum Operator {
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// comparison
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OP_EQUAL,
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OP_NOT_EQUAL,
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OP_LESS,
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OP_LESS_EQUAL,
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OP_GREATER,
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OP_GREATER_EQUAL,
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// mathematic
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OP_ADD,
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OP_SUBTRACT,
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OP_MULTIPLY,
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OP_DIVIDE,
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OP_NEGATE,
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OP_POSITIVE,
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OP_MODULE,
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// bitwise
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OP_SHIFT_LEFT,
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OP_SHIFT_RIGHT,
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OP_BIT_AND,
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OP_BIT_OR,
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OP_BIT_XOR,
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OP_BIT_NEGATE,
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// logic
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OP_AND,
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OP_OR,
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OP_XOR,
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OP_NOT,
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// containment
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OP_IN,
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OP_MAX
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};
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private:
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static GDNativeVariantFromTypeConstructorFunc from_type_constructor[VARIANT_MAX];
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static GDNativeTypeFromVariantConstructorFunc to_type_constructor[VARIANT_MAX];
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public:
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Variant();
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Variant(std::nullptr_t n) :
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Variant() {}
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explicit Variant(const GDNativeVariantPtr native_ptr);
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Variant(const Variant &other);
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Variant(Variant &&other);
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Variant(bool v);
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Variant(int64_t v);
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Variant(int32_t v) :
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Variant(static_cast<int64_t>(v)) {}
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Variant(uint32_t v) :
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Variant(static_cast<int64_t>(v)) {}
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Variant(uint64_t v) :
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Variant(static_cast<int64_t>(v)) {}
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Variant(double v);
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Variant(float v) :
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Variant((double)v) {}
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Variant(const String &v);
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Variant(const char *v) :
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Variant(String(v)) {}
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Variant(const char16_t *v) :
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Variant(String(v)) {}
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Variant(const char32_t *v) :
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Variant(String(v)) {}
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Variant(const wchar_t *v) :
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Variant(String(v)) {}
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Variant(const Vector2 &v);
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Variant(const Vector2i &v);
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Variant(const Rect2 &v);
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Variant(const Rect2i &v);
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Variant(const Vector3 &v);
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Variant(const Vector3i &v);
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Variant(const Transform2D &v);
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Variant(const Plane &v);
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Variant(const Quaternion &v);
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Variant(const godot::AABB &v);
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Variant(const Basis &v);
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Variant(const Transform3D &v);
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Variant(const Color &v);
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Variant(const StringName &v);
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Variant(const NodePath &v);
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Variant(const godot::RID &v);
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Variant(const Object *v);
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Variant(const Callable &v);
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Variant(const Signal &v);
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Variant(const Dictionary &v);
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Variant(const Array &v);
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Variant(const PackedByteArray &v);
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Variant(const PackedInt32Array &v);
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Variant(const PackedInt64Array &v);
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Variant(const PackedFloat32Array &v);
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Variant(const PackedFloat64Array &v);
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Variant(const PackedStringArray &v);
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Variant(const PackedVector2Array &v);
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Variant(const PackedVector3Array &v);
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Variant(const PackedColorArray &v);
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~Variant();
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operator bool() const;
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operator int64_t() const;
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operator int32_t() const;
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operator uint64_t() const;
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operator uint32_t() const;
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operator double() const;
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operator float() const;
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operator String() const;
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operator Vector2() const;
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operator Vector2i() const;
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operator Rect2() const;
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operator Rect2i() const;
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operator Vector3() const;
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operator Vector3i() const;
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operator Transform2D() const;
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operator Plane() const;
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operator Quaternion() const;
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operator godot::AABB() const;
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operator Basis() const;
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operator Transform3D() const;
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operator Color() const;
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operator StringName() const;
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operator NodePath() const;
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operator godot::RID() const;
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operator Object *() const;
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operator Callable() const;
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operator Signal() const;
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operator Dictionary() const;
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operator Array() const;
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operator PackedByteArray() const;
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operator PackedInt32Array() const;
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operator PackedInt64Array() const;
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operator PackedFloat32Array() const;
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operator PackedFloat64Array() const;
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operator PackedStringArray() const;
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operator PackedVector2Array() const;
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operator PackedVector3Array() const;
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operator PackedColorArray() const;
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Variant &operator=(const Variant &other);
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Variant &operator=(Variant &&other);
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bool operator==(const Variant &other) const;
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bool operator!=(const Variant &other) const;
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bool operator<(const Variant &other) const;
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void call(const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDNativeCallError &r_error);
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template <class... Args>
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Variant call(const StringName &method, Args... args) {
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Variant result;
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GDNativeCallError error;
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std::array<const GDNativeVariantPtr, sizeof...(Args)> call_args = { Variant(args)... };
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call(method, call_args.data(), call_args.size(), result, error);
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return result;
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}
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static void call_static(Variant::Type type, const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDNativeCallError &r_error);
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template <class... Args>
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static Variant call_static(Variant::Type type, const StringName &method, Args... args) {
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Variant result;
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GDNativeCallError error;
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std::array<const GDNativeVariantPtr, sizeof...(Args)> call_args = { Variant(args)... };
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call_static(type, method, call_args.data(), call_args.size(), result, error);
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return result;
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}
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static void evaluate(const Operator &op, const Variant &a, const Variant &b, Variant &r_ret, bool &r_valid);
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void set(const Variant &key, const Variant &value, bool *r_valid = nullptr);
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void set_named(const StringName &name, const Variant &value, bool &r_valid);
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void set_indexed(int64_t index, const Variant &value, bool &r_valid, bool &r_oob);
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void set_keyed(const Variant &key, const Variant &value, bool &r_valid);
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Variant get(const Variant &key, bool *r_valid = nullptr) const;
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Variant get_named(const StringName &name, bool &r_valid) const;
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Variant get_indexed(int64_t index, bool &r_valid, bool &r_oob) const;
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Variant get_keyed(const Variant &key, bool &r_valid) const;
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bool in(const Variant &index, bool *r_valid = nullptr) const;
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bool iter_init(Variant &r_iter, bool &r_valid) const;
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bool iter_next(Variant &r_iter, bool &r_valid) const;
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Variant iter_get(const Variant &r_iter, bool &r_valid) const;
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Variant::Type get_type() const;
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bool has_method(const StringName &method) const;
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bool has_key(const Variant &key, bool *r_valid = nullptr) const;
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static bool has_member(Variant::Type type, const StringName &member);
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uint32_t hash() const;
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uint32_t recursive_hash(int recursion_count) const;
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bool hash_compare(const Variant &variant) const;
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bool booleanize() const;
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String stringify() const;
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Variant duplicate(bool deep = false) const;
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static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst);
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static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst);
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static String get_type_name(Variant::Type type);
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static bool can_convert(Variant::Type from, Variant::Type to);
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static bool can_convert_strict(Variant::Type from, Variant::Type to);
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void clear();
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};
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struct VariantHasher {
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static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); }
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};
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struct VariantComparator {
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static _FORCE_INLINE_ bool compare(const Variant &p_lhs, const Variant &p_rhs) { return p_lhs.hash_compare(p_rhs); }
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};
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} // namespace godot
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#endif // ! GODOT_CPP_VARIANT_HPP
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