95 lines
4.6 KiB
C++
95 lines
4.6 KiB
C++
/*************************************************************************/
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/* engine_ptrcall.hpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_CPP_ENGINE_PTRCALL_HPP
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#define GODOT_CPP_ENGINE_PTRCALL_HPP
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#include <godot/gdnative_interface.h>
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#include <godot_cpp/core/binder_common.hpp>
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#include <godot_cpp/core/object.hpp>
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#include <godot_cpp/godot.hpp>
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#include <array>
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namespace godot {
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namespace internal {
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template <class O, class... Args>
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O *_call_native_mb_ret_obj(const GDNativeMethodBindPtr mb, void *instance, const Args &...args) {
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GodotObject *ret = nullptr;
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std::array<const GDNativeTypePtr, sizeof...(Args)> mb_args = { { (const GDNativeTypePtr)args... } };
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internal::gdn_interface->object_method_bind_ptrcall(mb, instance, mb_args.data(), &ret);
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return reinterpret_cast<O *>(internal::gdn_interface->object_get_instance_binding(ret, internal::token, &O::___binding_callbacks));
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}
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template <class R, class... Args>
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R _call_native_mb_ret(const GDNativeMethodBindPtr mb, void *instance, const Args &...args) {
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R ret;
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std::array<const GDNativeTypePtr, sizeof...(Args)> mb_args = { { (const GDNativeTypePtr)args... } };
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internal::gdn_interface->object_method_bind_ptrcall(mb, instance, mb_args.data(), &ret);
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return ret;
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}
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template <class... Args>
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void _call_native_mb_no_ret(const GDNativeMethodBindPtr mb, void *instance, const Args &...args) {
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std::array<const GDNativeTypePtr, sizeof...(Args)> mb_args = { { (const GDNativeTypePtr)args... } };
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internal::gdn_interface->object_method_bind_ptrcall(mb, instance, mb_args.data(), nullptr);
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}
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template <class R, class... Args>
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R _call_utility_ret(GDNativePtrUtilityFunction func, const Args &...args) {
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R ret;
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std::array<const GDNativeTypePtr, sizeof...(Args)> mb_args = { { (const GDNativeTypePtr)args... } };
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func(&ret, mb_args.data(), mb_args.size());
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return ret;
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}
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template <class... Args>
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Object *_call_utility_ret_obj(const GDNativePtrUtilityFunction func, void *instance, const Args &...args) {
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GodotObject *ret = nullptr;
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std::array<const GDNativeTypePtr, sizeof...(Args)> mb_args = { { (const GDNativeTypePtr)args... } };
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func(&ret, mb_args.data(), mb_args.size());
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return (Object *)internal::gdn_interface->object_get_instance_binding(ret, internal::token, &Object::___binding_callbacks);
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}
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template <class... Args>
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void _call_utility_no_ret(const GDNativePtrUtilityFunction func, const Args &...args) {
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std::array<const GDNativeTypePtr, sizeof...(Args)> mb_args = { { (const GDNativeTypePtr)args... } };
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func(nullptr, mb_args.data(), mb_args.size());
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}
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} // namespace internal
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} // namespace godot
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#endif // ! GODOT_CPP_ENGINE_PTRCALL_HPP
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