godot-cpp/include/core/Array.hpp

142 lines
2.4 KiB
C++

#ifndef ARRAY_H
#define ARRAY_H
#include <gdnative/array.h>
#include "String.hpp"
namespace godot {
namespace helpers {
template <typename T, typename ValueT>
T append_all(T appendable, ValueT value) {
appendable.append(value);
return appendable;
}
template <typename T, typename ValueT, typename... Args>
T append_all(T appendable, ValueT value, Args... args) {
appendable.append(value);
return append_all(appendable, args...);
}
template <typename T>
T append_all(T appendable) {
return appendable;
}
template <typename KV, typename KeyT, typename ValueT>
KV add_all(KV kv, KeyT key, ValueT value) {
kv[key] = value;
return kv;
}
template <typename KV, typename KeyT, typename ValueT, typename... Args>
KV add_all(KV kv, KeyT key, ValueT value, Args... args) {
kv[key] = value;
return add_all(kv, args...);
}
template <typename KV>
KV add_all(KV kv) {
return kv;
}
} // namespace helpers
class Variant;
class PoolByteArray;
class PoolIntArray;
class PoolRealArray;
class PoolStringArray;
class PoolVector2Array;
class PoolVector3Array;
class PoolColorArray;
class Object;
class Array {
godot_array _godot_array;
public:
Array();
Array(const Array &other);
Array &operator=(const Array &other);
Array(const PoolByteArray &a);
Array(const PoolIntArray &a);
Array(const PoolRealArray &a);
Array(const PoolStringArray &a);
Array(const PoolVector2Array &a);
Array(const PoolVector3Array &a);
Array(const PoolColorArray &a);
template <class... Args>
static Array make(Args... args) {
return helpers::append_all(Array(), args...);
}
Variant &operator[](const int idx);
Variant operator[](const int idx) const;
void append(const Variant &v);
void clear();
int count(const Variant &v);
bool empty() const;
void erase(const Variant &v);
Variant front() const;
Variant back() const;
int find(const Variant &what, const int from = 0);
int find_last(const Variant &what);
bool has(const Variant &what) const;
uint32_t hash() const;
void insert(const int pos, const Variant &value);
void invert();
bool is_shared() const;
Variant pop_back();
Variant pop_front();
void push_back(const Variant &v);
void push_front(const Variant &v);
void remove(const int idx);
int size() const;
void resize(const int size);
int rfind(const Variant &what, const int from = -1);
void sort();
void sort_custom(Object *obj, const String &func);
~Array();
};
} // namespace godot
#endif // ARRAY_H