godot-cpp/include/godot_cpp/variant
A Thousand Ships 1c03aa7746 Add missing `OP_POWER` operator to `Variant`
(cherry picked from commit f037a697eb)
2024-01-22 15:53:49 -06:00
..
aabb.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
array_helpers.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
basis.hpp Fix a shadowed enum (EulerOrder) 2023-01-17 18:38:24 -05:00
char_string.hpp Declare explicit specializations for `CharStringT` 2023-10-22 14:03:10 -05:00
char_utils.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
color.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
color_names.inc.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
plane.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
projection.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
quaternion.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
rect2.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
rect2i.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
transform2d.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
transform3d.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
typed_array.hpp Update typed array API to match "GDScript: Fix typed arrays". 2023-01-31 11:28:55 +02:00
variant.hpp Add missing `OP_POWER` operator to `Variant` 2024-01-22 15:53:49 -06:00
vector2.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
vector2i.hpp Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
vector3.hpp Add remaining component-wise `min/max` functions to `Vector*` 2023-09-01 17:07:18 -05:00
vector3i.hpp Add remaining component-wise `min/max` functions to `Vector*` 2023-09-01 17:07:18 -05:00
vector4.hpp Add remaining component-wise `min/max` functions to `Vector*` 2023-09-01 17:07:18 -05:00
vector4i.hpp Add remaining component-wise `min/max` functions to `Vector*` 2023-09-01 17:07:18 -05:00