godot-cpp/test/demo
Fabio Alessandrelli 64b2c9be0b [SCons] Refactor targets, symbols, optimizations.
Now matches Godot `master` target names and supports the same flags with
the following notable exceptions:
- The default target is "template_debug", since it's compatible with
  editor builds (and TOOLS_ENABLED is never used internally).
- separate_debug_symbols is still not supported, and will be done in a
  separate commit.
2022-10-04 16:05:40 +02:00
..
bin [SCons] Refactor targets, symbols, optimizations. 2022-10-04 16:05:40 +02:00
default_env.tres Added TYPED_METHOD_BIND and c++17 flags to windows build and moved test project files 2021-09-27 23:08:09 +10:00
example.gdextension [SCons] Refactor targets, symbols, optimizations. 2022-10-04 16:05:40 +02:00
icon.png Added TYPED_METHOD_BIND and c++17 flags to windows build and moved test project files 2021-09-27 23:08:09 +10:00
icon.png.import Unify bits, android_arch, macos_arch ios_arch into arch, support non-x86 2022-06-01 13:00:25 -05:00
main.gd Implement support for typed arrays. 2022-09-23 09:02:00 +03:00
main.tscn Add support for `_notification`, `_set`, `_get`, `_get_property_list`, `_property_can_revert`, `_property_get_revert`, and `_to_string` methods. 2022-08-22 12:59:38 +03:00
project.godot Add support for BitField hint, sync API files. 2022-07-11 15:00:17 +03:00