godot-cpp/tools
Fabio Alessandrelli 670c4d0eac [SCons] Split `targets.py`, apply flags from tools
Split `targets` tool logic, moving all the compiler-specific flags to a
new `common_compiler_flags.py` file, and everything else (CPPDEFINES,
optimize option logic, dev build logic, etc) to the `godotcpp` tool.

The default tools now apply the common compiler flags by importing the
file and explicitly calling `configure`.

(cherry picked from commit 16df4bff30)
2024-03-11 13:06:57 -05:00
..
android.py [SCons] Split `targets.py`, apply flags from tools 2024-03-11 13:06:57 -05:00
common_compiler_flags.py [SCons] Split `targets.py`, apply flags from tools 2024-03-11 13:06:57 -05:00
godotcpp.py [SCons] Split `targets.py`, apply flags from tools 2024-03-11 13:06:57 -05:00
ios.py [SCons] Split `targets.py`, apply flags from tools 2024-03-11 13:06:57 -05:00
linux.py [SCons] Split `targets.py`, apply flags from tools 2024-03-11 13:06:57 -05:00
macos.py [SCons] Split `targets.py`, apply flags from tools 2024-03-11 13:06:57 -05:00
my_spawn.py [SCons] Move toolchains logic to tools folder. 2022-06-27 20:44:12 +02:00
web.py [SCons] Split `targets.py`, apply flags from tools 2024-03-11 13:06:57 -05:00
windows.py [SCons] Split `targets.py`, apply flags from tools 2024-03-11 13:06:57 -05:00