godot-cpp/.github/workflows/ci.yml

170 lines
5.0 KiB
YAML

name: Continuous integration
on: [push, pull_request]
jobs:
linux:
name: Build (Linux, GCC)
runs-on: ubuntu-18.04
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: recursive
- name: Set up Python (for SCons)
uses: actions/setup-python@v2
with:
python-version: '3.x'
- name: Install dependencies
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config
python -m pip install scons
curl -LO https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_linux_server.64.zip
unzip Godot_v3.4-stable_linux_server.64.zip
- name: Build godot-cpp
run: |
scons target=release generate_bindings=yes -j $(nproc)
- name: Upload artifact
uses: actions/upload-artifact@v2
with:
name: godot-cpp-linux-glibc2.27-x86_64-release
path: bin/libgodot-cpp.linux.release.64.a
if-no-files-found: error
- name: Build test GDNative library
run: |
scons target=release platform=linux bits=64 -j $(nproc) -C test
- name: Run test GDNative library
run: |
./Godot_v3.4-stable_linux_server.64 --path test -s script.gd
windows-msvc:
name: Build (Windows, MSVC)
runs-on: windows-2019
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: recursive
- name: Set up Python (for SCons)
uses: actions/setup-python@v2
with:
python-version: '3.x'
- name: Install dependencies
run: |
python -m pip install scons
- name: Build godot-cpp
run: |
scons target=release generate_bindings=yes -j $env:NUMBER_OF_PROCESSORS
- name: Upload artifact
uses: actions/upload-artifact@v2
with:
name: godot-cpp-windows-msvc2019-x86_64-release
path: bin/libgodot-cpp.windows.release.64.lib
if-no-files-found: error
windows-mingw:
name: Build (Windows, MinGW)
runs-on: windows-2019
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: recursive
- name: Set up Python (for SCons)
uses: actions/setup-python@v2
with:
python-version: '3.x'
- name: Install dependencies
run: |
python -m pip install scons
- name: Build godot-cpp
# Install GCC from Scoop as the default supplied GCC doesn't work ("Error 1").
run: |
Invoke-Expression (New-Object System.Net.WebClient).DownloadString('https://get.scoop.sh')
scoop install gcc
g++ --version
gcc --version
scons target=release generate_bindings=yes use_mingw=yes -j $env:NUMBER_OF_PROCESSORS
- name: Upload artifact
uses: actions/upload-artifact@v2
with:
name: godot-cpp-linux-mingw-x86_64-release
path: bin/libgodot-cpp.windows.release.64.a
if-no-files-found: error
macos:
name: Build (macOS, Clang)
runs-on: macos-11
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: recursive
- name: Set up Python (for SCons)
uses: actions/setup-python@v2
with:
python-version: '3.x'
- name: Install dependencies
run: |
python -m pip install scons
curl -LO https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_osx.universal.zip
unzip Godot_v3.4-stable_osx.universal.zip
- name: Build godot-cpp
run: |
scons target=release generate_bindings=yes -j $(sysctl -n hw.logicalcpu)
- name: Upload artifact
uses: actions/upload-artifact@v2
with:
name: godot-cpp-macos-universal-release
path: bin/libgodot-cpp.osx.release.64.a
if-no-files-found: error
- name: Build test GDNative library
run: |
scons target=release platform=osx bits=64 macos_arch=universal -j $(sysctl -n hw.logicalcpu) -C test
- name: Run test GDNative library
run: |
./Godot.app/Contents/MacOS/Godot --path test -s script.gd
static-checks:
name: Static Checks (clang-format)
runs-on: ubuntu-20.04
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
- name: Install dependencies
run: |
sudo apt-get install -qq dos2unix recode clang-format-11
sudo update-alternatives --remove-all clang-format
sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-11 100
- name: Style checks via clang-format
run: |
bash ./misc/scripts/clang_format.sh