613 lines
15 KiB
C++
613 lines
15 KiB
C++
#ifndef GODOT_H
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#define GODOT_H
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#include <cstdlib>
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#include <godot.h>
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#include <godot_cpp/core/CoreTypes.hpp>
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#include <godot_cpp/core/Variant.hpp>
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namespace godot {
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#if !defined(_WIN32)
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#define GD_EXPORT
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#else
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#define GD_EXPORT __declspec(dllexport)
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#endif
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#define GODOT_DLSCRIPT_INIT(arg) extern "C" void GD_EXPORT godot_dlscript_init(arg)
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#define GODOT_DLSCRIPT_TERMINATE(arg) extern "C" void GD_EXPORT godot_dlscript_terminate(arg)
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#define GODOT_CLASS(Name, Base) \
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public: inline static char *___get_type_name() { return (char *) #Name; } \
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inline static char *___get_base_type_name() { return (char *) #Base; } \
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Base *self; \
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inline Name(godot_object *o) { self = (Base *) o; } \
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private:
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#define GODOT_SUBCLASS(Name, Base) \
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public: inline static char *___get_type_name() { return (char *) #Name; } \
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inline static char *___get_base_type_name() { return (char *) #Base; } \
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inline Name(godot_object *o) : Base(o) {} \
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private:
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template<class T>
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struct _ArgCast {
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static T _arg_cast(Variant a)
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{
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return (T) a;
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}
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};
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template<class T>
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struct _ArgCast<T*> {
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static T *_arg_cast(Variant a)
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{
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return (T *) ((Object *) a);
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}
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};
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template<class T>
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T *as(Object *obj)
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{
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return (T *) godot_dlinstance_get_userdata(obj);
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}
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// instance and destroy funcs
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template<class T>
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void *_godot_class_instance_func(godot_object *p, void *method_data)
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{
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T *d = new T(p);
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d->_init();
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return d;
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}
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template<class T>
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void _godot_class_destroy_func(godot_object *p, void *method_data, void *data)
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{
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T *d = (T *) data;
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delete d;
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}
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template<class T>
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void register_class()
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{
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godot_instance_create_func create = {};
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create.create_func = _godot_class_instance_func<T>;
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godot_instance_destroy_func destroy = {};
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destroy.destroy_func = _godot_class_destroy_func<T>;
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godot_script_register_class(T::___get_type_name(), T::___get_base_type_name(), create, destroy);
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T::_register_methods();
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}
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template<class T>
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void register_tool_class()
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{
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godot_instance_create_func create = {};
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create.create_func = _godot_class_instance_func<T>;
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godot_instance_destroy_func destroy = {};
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destroy.destroy_func = _godot_class_destroy_func<T>;
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godot_script_register_tool_class(T::___get_type_name(), T::___get_base_type_name(), create, destroy);
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T::_register_methods();
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}
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// method registering
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typedef godot_variant (*__godot_wrapper_method)(godot_object *, void *, void *, int, godot_variant **);
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template<class T, class R, class ...args>
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char *___get_method_class_name(R (T::*p)(args... a))
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{
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return T::___get_type_name();
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}
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// wohooo, let the fun begin.
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template<class T, class R>
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struct _WrappedMethod0 {
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R (T::*f)();
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static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
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{
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godot_variant v;
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godot_variant_new_nil(&v);
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T *obj = (T *) user_data;
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_WrappedMethod0<T, R> *method = (_WrappedMethod0<T, R>*) method_data;
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Variant *var = (Variant *) &v;
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*var = (obj->*(method->f))();
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return v;
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}
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};
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template<class T>
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struct _WrappedMethod0<T, void> {
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void (T::*f)();
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static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
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{
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godot_variant v;
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godot_variant_new_nil(&v);
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T *obj = (T *) user_data;
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_WrappedMethod0<T, void> *method = (_WrappedMethod0<T, void>*) method_data;
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(obj->*(method->f))();
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return v;
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}
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};
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template<class T, class R>
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void *___make_wrapper_function(R (T::*f)())
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{
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_WrappedMethod0<T, R> *p = (_WrappedMethod0<T, R> *) malloc(sizeof(_WrappedMethod0<T, R>));
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p->f = f;
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return (void *) p;
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}
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template<class T, class R>
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__godot_wrapper_method ___get_wrapper_function(R (T::*f)())
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{
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return (__godot_wrapper_method) &_WrappedMethod0<T, R>::__wrapped_method;
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}
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template<class T, class R, class A0>
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struct _WrappedMethod1 {
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R (T::*f)(A0);
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static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
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{
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godot_variant v;
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godot_variant_new_nil(&v);
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T *obj = (T *) user_data;
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_WrappedMethod1<T, R, A0> *method = (_WrappedMethod1<T, R, A0>*) method_data;
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Variant *var = (Variant *) &v;
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Variant **arg = (Variant **) args;
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*var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]));
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return v;
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}
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};
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template<class T, class A0>
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struct _WrappedMethod1<T, void, A0> {
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void (T::*f)(A0);
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static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
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{
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godot_variant v;
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godot_variant_new_nil(&v);
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T *obj = (T *) user_data;
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_WrappedMethod1<T, void, A0> *method = (_WrappedMethod1<T, void, A0>*) method_data;
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Variant **arg = (Variant **) args;
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(obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]));
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return v;
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}
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};
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template<class T, class R, class A0>
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void *___make_wrapper_function(R (T::*f)(A0))
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{
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_WrappedMethod1<T, R, A0> *p = (_WrappedMethod1<T, R, A0> *) malloc(sizeof(_WrappedMethod1<T, R, A0>));
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p->f = f;
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return (void *) p;
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}
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template<class T, class R, class A0>
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__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A0))
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{
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return (__godot_wrapper_method) &_WrappedMethod1<T, R, A0>::__wrapped_method;
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}
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template<class T, class R, class A0, class A1>
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struct _WrappedMethod2 {
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R (T::*f)(A0, A1);
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static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
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{
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godot_variant v;
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godot_variant_new_nil(&v);
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T *obj = (T *) user_data;
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_WrappedMethod2<T, R, A0, A1> *method = (_WrappedMethod2<T, R, A0, A1>*) method_data;
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Variant *var = (Variant *) &v;
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Variant **arg = (Variant **) args;
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*var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]));
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return v;
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}
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};
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template<class T, class A0, class A1>
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struct _WrappedMethod2<T, void, A0, A1> {
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void (T::*f)(A0, A1);
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static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
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{
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godot_variant v;
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godot_variant_new_nil(&v);
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T *obj = (T *) user_data;
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_WrappedMethod2<T, void, A0, A1> *method = (_WrappedMethod2<T, void, A0, A1>*) method_data;
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Variant **arg = (Variant **) args;
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(obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]));
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return v;
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}
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};
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template<class T, class R, class A0, class A1>
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void *___make_wrapper_function(R (T::*f)(A0, A1))
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{
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_WrappedMethod2<T, R, A0, A1> *p = (_WrappedMethod2<T, R, A0, A1> *) malloc(sizeof(_WrappedMethod2<T, R, A0, A1>));
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p->f = f;
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return (void *) p;
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}
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template<class T, class R, class A0, class A1>
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__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A0, A1))
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{
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return (__godot_wrapper_method) &_WrappedMethod2<T, R, A0, A1>::__wrapped_method;
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}
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template<class T, class R, class A0, class A1, class A2>
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struct _WrappedMethod3 {
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R (T::*f)(A0, A1, A2);
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static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
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{
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godot_variant v;
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godot_variant_new_nil(&v);
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T *obj = (T *) user_data;
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_WrappedMethod3<T, R, A0, A1, A2> *method = (_WrappedMethod3<T, R, A0, A1, A2>*) method_data;
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Variant *var = (Variant *) &v;
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Variant **arg = (Variant **) args;
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*var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]));
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return v;
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}
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};
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template<class T, class A0, class A1, class A2>
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struct _WrappedMethod3<T, void, A0, A1, A2> {
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void (T::*f)(A0, A1, A2);
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static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
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{
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godot_variant v;
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godot_variant_new_nil(&v);
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T *obj = (T *) user_data;
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_WrappedMethod3<T, void, A0, A1, A2> *method = (_WrappedMethod3<T, void, A0, A1, A2>*) method_data;
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Variant **arg = (Variant **) args;
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(obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]));
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return v;
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}
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};
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template<class T, class R, class A0, class A1, class A2>
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void *___make_wrapper_function(R (T::*f)(A0, A1, A2))
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{
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_WrappedMethod3<T, R, A0, A1, A2> *p = (_WrappedMethod3<T, R, A0, A1, A2> *) malloc(sizeof(_WrappedMethod3<T, R, A0, A1, A2>));
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p->f = f;
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return (void *) p;
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}
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template<class T, class R, class A0, class A1, class A2>
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__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A0, A1, A2))
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{
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return (__godot_wrapper_method) &_WrappedMethod3<T, R, A0, A1, A2>::__wrapped_method;
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}
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template<class T, class R, class A0, class A1, class A2, class A3>
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struct _WrappedMethod4 {
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R (T::*f)(A0, A1, A2, A3);
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static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
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{
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godot_variant v;
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godot_variant_new_nil(&v);
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T *obj = (T *) user_data;
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_WrappedMethod4<T, R, A0, A1, A2, A3> *method = (_WrappedMethod4<T, R, A0, A1, A2, A3>*) method_data;
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Variant *var = (Variant *) &v;
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Variant **arg = (Variant **) args;
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*var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]), _ArgCast<A3>::_arg_cast(*arg[3]));
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return v;
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}
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};
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template<class T, class A0, class A1, class A2, class A3>
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struct _WrappedMethod4<T, void, A0, A1, A2, A3> {
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void (T::*f)(A0, A1, A2, A3);
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static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
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{
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godot_variant v;
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godot_variant_new_nil(&v);
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T *obj = (T *) user_data;
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_WrappedMethod4<T, void, A0, A1, A2, A3> *method = (_WrappedMethod4<T, void, A0, A1, A2, A3>*) method_data;
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Variant **arg = (Variant **) args;
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(obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]), _ArgCast<A3>::_arg_cast(*arg[3]));
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return v;
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}
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};
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template<class T, class R, class A0, class A1, class A2, class A3>
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void *___make_wrapper_function(R (T::*f)(A0, A1, A2, A3))
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{
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_WrappedMethod4<T, R, A0, A1, A2, A3> *p = (_WrappedMethod4<T, R, A0, A1, A2, A3> *) malloc(sizeof(_WrappedMethod4<T, R, A0, A1, A2, A3>));
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p->f = f;
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return (void *) p;
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}
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template<class T, class R, class A0, class A1, class A2, class A3>
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__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A0, A1, A2, A3))
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{
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return (__godot_wrapper_method) &_WrappedMethod4<T, R, A0, A1, A2, A3>::__wrapped_method;
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}
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template<class T, class R, class A0, class A1, class A2, class A3, class A4>
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struct _WrappedMethod5 {
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R (T::*f)(A0, A1, A2, A3, A4);
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static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
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{
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godot_variant v;
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godot_variant_new_nil(&v);
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T *obj = (T *) user_data;
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_WrappedMethod5<T, R, A0, A1, A2, A3, A4> *method = (_WrappedMethod5<T, R, A0, A1, A2, A3, A4>*) method_data;
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Variant *var = (Variant *) &v;
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Variant **arg = (Variant **) args;
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*var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]), _ArgCast<A3>::_arg_cast(*arg[3]), _ArgCast<A4>::_arg_cast(*arg[4]));
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return v;
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}
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};
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template<class T, class A0, class A1, class A2, class A3, class A4>
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struct _WrappedMethod5<T, void, A0, A1, A2, A3, A4> {
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void (T::*f)(A0, A1, A2, A3, A4);
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static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
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{
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godot_variant v;
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godot_variant_new_nil(&v);
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T *obj = (T *) user_data;
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_WrappedMethod5<T, void, A0, A1, A2, A3, A4> *method = (_WrappedMethod5<T, void, A0, A1, A2, A3, A4>*) method_data;
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Variant **arg = (Variant **) args;
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(obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]), _ArgCast<A3>::_arg_cast(*arg[3]), _ArgCast<A4>::_arg_cast(*arg[4]));
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return v;
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}
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};
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template<class T, class R, class A0, class A1, class A2, class A3, class A4>
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void *___make_wrapper_function(R (T::*f)(A0, A1, A2, A3, A4))
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{
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_WrappedMethod5<T, R, A0, A1, A2, A3, A4> *p = (_WrappedMethod5<T, R, A0, A1, A2, A3, A4> *) malloc(sizeof(_WrappedMethod5<T, R, A0, A1, A2, A3, A4>));
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p->f = f;
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return (void *) p;
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}
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template<class T, class R, class A0, class A1, class A2, class A3, class A4>
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__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A0, A1, A2, A3, A4))
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{
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return (__godot_wrapper_method) &_WrappedMethod5<T, R, A0, A1, A2, A3, A4>::__wrapped_method;
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}
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template<class M>
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void register_method(char *name, M method_ptr, godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED)
|
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{
|
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godot_instance_method method = {};
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method.method_data = ___make_wrapper_function(method_ptr);
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method.free_func = free;
|
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method.method = (__godot_wrapper_method) ___get_wrapper_function(method_ptr);
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godot_method_attributes attr = {};
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attr.rpc_type = rpc_type;
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godot_script_register_method(___get_method_class_name(method_ptr), name, attr, method);
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}
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template<class T, class P>
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struct _PropertySetFunc {
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void (T::*f)(P);
|
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static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant value)
|
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{
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_PropertySetFunc<T, P> *set_func = (_PropertySetFunc<T, P> *) method_data;
|
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T *obj = (T *) user_data;
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|
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Variant *v = (Variant *) &value;
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(obj->*(set_func->f))(*v);
|
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}
|
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};
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template<class T, class P>
|
|
struct _PropertyGetFunc {
|
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P (T::*f)();
|
|
static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data)
|
|
{
|
|
_PropertyGetFunc<T, P> *get_func = (_PropertyGetFunc<T, P> *) method_data;
|
|
T *obj = (T *) user_data;
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|
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godot_variant var;
|
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godot_variant_new_nil(&var);
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|
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Variant *v = (Variant *) &var;
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|
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*v = (obj->*(get_func->f))();
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|
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return var;
|
|
}
|
|
};
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template<class T, class P>
|
|
void register_property(char *name, void (T::*setter)(P), P (T::*getter)(), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE)
|
|
{
|
|
Variant def_val = default_value;
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|
|
godot_property_attributes attr = {};
|
|
attr.type = def_val.get_type();
|
|
attr.default_value = *(godot_variant *) &def_val;
|
|
attr.hint = hint;
|
|
attr.rset_type = rpc_mode;
|
|
attr.usage = usage;
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|
|
_PropertySetFunc<T, P> *wrapped_set = (_PropertySetFunc<T, P> *) malloc(sizeof(_PropertySetFunc<T, P>));
|
|
wrapped_set->f = setter;
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|
|
|
_PropertyGetFunc<T, P> *wrapped_get = (_PropertyGetFunc<T, P> *) malloc(sizeof(_PropertyGetFunc<T, P>));
|
|
wrapped_get->f = getter;
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|
|
godot_property_set_func set_func = {};
|
|
set_func.method_data = (void *) wrapped_set;
|
|
set_func.free_func = free;
|
|
set_func.set_func = &_PropertySetFunc<T, P>::_wrapped_setter;
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|
|
godot_property_get_func get_func = {};
|
|
get_func.method_data = (void *) wrapped_get;
|
|
get_func.free_func = free;
|
|
get_func.get_func = &_PropertyGetFunc<T, P>::_wrapped_getter;
|
|
|
|
godot_script_register_property(T::___get_type_name(), name, &attr, set_func, get_func);
|
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|
|
}
|
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|
|
}
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#endif // GODOT_H
|