godot-cpp/tools/targets.py

58 lines
1.7 KiB
Python

import os
import sys
from SCons.Variables import *
def options(opts):
opts.Add(
EnumVariable(
"optimize",
"The desired optimization flags",
"auto",
("auto", "none", "debug", "speed", "size", "0", "1", "2", "3"),
)
)
opts.Add(BoolVariable("debug_symbols", "Add debugging symbols to release builds", False))
def exists(env):
return True
def generate(env):
if env["optimize"] == "auto":
env["optimize"] = "speed" if env["target"] == "release" else "debug"
env["debug_symbols"] = env["debug_symbols"] or env["target"] == "debug"
if "is_msvc" in env and env["is_msvc"]:
if env["debug_symbols"]:
env.Append(CCFLAGS=["/Z7", "/D_DEBUG"])
env.Append(LINKFLAGS=["/DEBUG:FULL"])
else:
env.Append(CCFLAGS=["/Z7", "/DNDEBUG"])
if env["optimize"] == "speed":
env.Append(CCFLAGS=["/O2"])
elif env["optimize"] == "size":
env.Append(CCFLAGS=["/Os"])
elif env["optimize"] == "debug":
env.Append(CCFLAGS=["/Od"])
elif env["optimize"] == "none":
env.Append(CCFLAGS=["/Od"])
else:
env.Append(CCFLAGS=["/O%s" % env["optimize"]])
else:
if env["debug_symbols"]:
env.Append(CCFLAGS=["-g"])
if env["optimize"] == "speed":
env.Append(CCFLAGS=["-O3"])
elif env["optimize"] == "size":
env.Append(CCFLAGS=["-Os"])
elif env["optimize"] == "debug":
env.Append(CCFLAGS=["-Og"])
elif env["optimize"] == "none":
env.Append(CCFLAGS=["-O0"])
else:
env.Append(CCFLAGS=["-O%s" % env["optimize"]])