161 lines
6.8 KiB
C++
161 lines
6.8 KiB
C++
/*************************************************************************/
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/* godot.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include <godot_cpp/godot.hpp>
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#include <godot_cpp/classes/wrapped.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/memory.hpp>
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#include <godot_cpp/variant/variant.hpp>
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#include <godot_cpp/core/error_macros.hpp>
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namespace godot {
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namespace internal {
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const GDNativeInterface *interface = nullptr;
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GDNativeExtensionClassLibraryPtr library = nullptr;
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void *token = nullptr;
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} // namespace internal
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GDExtensionBinding::Callback GDExtensionBinding::init_callbacks[GDNATIVE_MAX_INITIALIZATION_LEVEL] = {};
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GDExtensionBinding::Callback GDExtensionBinding::terminate_callbacks[GDNATIVE_MAX_INITIALIZATION_LEVEL] = {};
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GDNativeBool GDExtensionBinding::init(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) {
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internal::interface = p_interface;
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internal::library = p_library;
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internal::token = p_library;
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r_initialization->initialize = initialize_level;
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r_initialization->deinitialize = deinitialize_level;
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bool has_init = false;
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for (int i = 0; i < GDNATIVE_MAX_INITIALIZATION_LEVEL; i++) {
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if (init_callbacks[i]) {
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r_initialization->minimum_initialization_level = GDNativeInitializationLevel(i);
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has_init = true;
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}
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}
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ERR_FAIL_COND_V_MSG(!has_init, false, "At least one initialization callback must be defined.");
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Variant::init_bindings();
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return true;
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}
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void GDExtensionBinding::initialize_level(void *userdata, GDNativeInitializationLevel p_level) {
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ClassDB::current_level = p_level;
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if (init_callbacks[p_level]) {
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init_callbacks[p_level]();
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}
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ClassDB::initialize(p_level);
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}
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void GDExtensionBinding::deinitialize_level(void *userdata, GDNativeInitializationLevel p_level) {
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ClassDB::current_level = p_level;
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ClassDB::deinitialize(p_level);
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if (terminate_callbacks[p_level]) {
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terminate_callbacks[p_level]();
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}
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}
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void *GDExtensionBinding::create_instance_callback(void *p_token, void *p_instance) {
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ERR_FAIL_COND_V_MSG(p_token != internal::library, nullptr, "Asking for creating instance with invalid token.");
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Wrapped *wrapped = memnew(Wrapped(p_instance));
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return wrapped;
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}
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void GDExtensionBinding::free_instance_callback(void *p_token, void *p_instance, void *p_binding) {
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ERR_FAIL_COND_MSG(p_token != internal::library, "Asking for freeing instance with invalid token.");
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memdelete((Wrapped *)p_binding);
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}
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void GDExtensionBinding::InitObject::register_core_initializer(Callback p_core_init) const {
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GDExtensionBinding::init_callbacks[GDNATIVE_INITIALIZATION_CORE] = p_core_init;
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}
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void GDExtensionBinding::InitObject::register_server_initializer(Callback p_server_init) const {
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GDExtensionBinding::init_callbacks[GDNATIVE_INITIALIZATION_SERVERS] = p_server_init;
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}
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void GDExtensionBinding::InitObject::register_scene_initializer(Callback p_scene_init) const {
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GDExtensionBinding::init_callbacks[GDNATIVE_INITIALIZATION_SCENE] = p_scene_init;
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}
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void GDExtensionBinding::InitObject::register_editor_initializer(Callback p_editor_init) const {
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GDExtensionBinding::init_callbacks[GDNATIVE_INITIALIZATION_EDITOR] = p_editor_init;
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}
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void GDExtensionBinding::InitObject::register_driver_initializer(Callback p_driver_init) const {
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GDExtensionBinding::init_callbacks[GDNATIVE_INITIALIZATION_DRIVER] = p_driver_init;
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}
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void GDExtensionBinding::InitObject::register_core_terminator(Callback p_core_terminate) const {
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GDExtensionBinding::terminate_callbacks[GDNATIVE_INITIALIZATION_CORE] = p_core_terminate;
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}
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void GDExtensionBinding::InitObject::register_server_terminator(Callback p_server_terminate) const {
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GDExtensionBinding::terminate_callbacks[GDNATIVE_INITIALIZATION_SERVERS] = p_server_terminate;
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}
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void GDExtensionBinding::InitObject::register_scene_terminator(Callback p_scene_terminate) const {
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GDExtensionBinding::terminate_callbacks[GDNATIVE_INITIALIZATION_SCENE] = p_scene_terminate;
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}
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void GDExtensionBinding::InitObject::register_editor_terminator(Callback p_editor_terminate) const {
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GDExtensionBinding::terminate_callbacks[GDNATIVE_INITIALIZATION_EDITOR] = p_editor_terminate;
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}
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void GDExtensionBinding::InitObject::register_driver_terminator(Callback p_driver_terminate) const {
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GDExtensionBinding::terminate_callbacks[GDNATIVE_INITIALIZATION_DRIVER] = p_driver_terminate;
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}
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GDNativeBool GDExtensionBinding::InitObject::init() const {
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return GDExtensionBinding::init(interface, library, initialization);
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}
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} // namespace godot
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extern "C" {
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void GDN_EXPORT initialize_level(void *userdata, GDNativeInitializationLevel p_level) {
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godot::GDExtensionBinding::initialize_level(userdata, p_level);
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}
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void GDN_EXPORT deinitialize_level(void *userdata, GDNativeInitializationLevel p_level) {
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godot::GDExtensionBinding::deinitialize_level(userdata, p_level);
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}
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}
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