448 lines
21 KiB
C++
448 lines
21 KiB
C++
/**************************************************************************/
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/* class_db.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/error_macros.hpp>
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#include <godot_cpp/godot.hpp>
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#include <godot_cpp/templates/vector.hpp>
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#include <godot_cpp/core/memory.hpp>
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#include <algorithm>
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namespace godot {
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std::unordered_map<StringName, ClassDB::ClassInfo> ClassDB::classes;
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std::unordered_map<StringName, const GDExtensionInstanceBindingCallbacks *> ClassDB::instance_binding_callbacks;
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std::vector<StringName> ClassDB::class_register_order;
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std::unordered_map<StringName, Object *> ClassDB::engine_singletons;
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std::mutex ClassDB::engine_singletons_mutex;
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GDExtensionInitializationLevel ClassDB::current_level = GDEXTENSION_INITIALIZATION_CORE;
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MethodDefinition D_METHOD(StringName p_name) {
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return MethodDefinition(p_name);
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}
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MethodDefinition D_METHOD(StringName p_name, StringName p_arg1) {
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MethodDefinition method(p_name);
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method.args.push_front(p_arg1);
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return method;
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}
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void ClassDB::add_property_group(const StringName &p_class, const String &p_name, const String &p_prefix) {
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ERR_FAIL_COND_MSG(classes.find(p_class) == classes.end(), String("Trying to add property '{0}{1}' to non-existing class '{2}'.").format(Array::make(p_prefix, p_name, p_class)));
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internal::gdextension_interface_classdb_register_extension_class_property_group(internal::library, p_class._native_ptr(), p_name._native_ptr(), p_prefix._native_ptr());
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}
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void ClassDB::add_property_subgroup(const StringName &p_class, const String &p_name, const String &p_prefix) {
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ERR_FAIL_COND_MSG(classes.find(p_class) == classes.end(), String("Trying to add property '{0}{1}' to non-existing class '{2}'.").format(Array::make(p_prefix, p_name, p_class)));
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internal::gdextension_interface_classdb_register_extension_class_property_subgroup(internal::library, p_class._native_ptr(), p_name._native_ptr(), p_prefix._native_ptr());
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}
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void ClassDB::add_property(const StringName &p_class, const PropertyInfo &p_pinfo, const StringName &p_setter, const StringName &p_getter, int p_index) {
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ERR_FAIL_COND_MSG(classes.find(p_class) == classes.end(), String("Trying to add property '{0}' to non-existing class '{1}'.").format(Array::make(p_pinfo.name, p_class)));
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ClassInfo &info = classes[p_class];
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ERR_FAIL_COND_MSG(info.property_names.find(p_pinfo.name) != info.property_names.end(), String("Property '{0}' already exists in class '{1}'.").format(Array::make(p_pinfo.name, p_class)));
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MethodBind *setter = nullptr;
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if (p_setter != String("")) {
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setter = get_method(p_class, p_setter);
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ERR_FAIL_NULL_MSG(setter, String("Setter method '{0}::{1}()' not found for property '{2}::{3}'.").format(Array::make(p_class, p_setter, p_class, p_pinfo.name)));
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size_t exp_args = 1 + (p_index >= 0 ? 1 : 0);
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ERR_FAIL_COND_MSG((int)exp_args != setter->get_argument_count(), String("Setter method '{0}::{1}()' must take a single argument.").format(Array::make(p_class, p_setter)));
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}
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ERR_FAIL_COND_MSG(p_getter == String(""), String("Getter method must be specified for '{0}::{1}'.").format(Array::make(p_class, p_pinfo.name)));
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MethodBind *getter = get_method(p_class, p_getter);
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ERR_FAIL_NULL_MSG(getter, String("Getter method '{0}::{1}()' not found for property '{2}::{3}'.").format(Array::make(p_class, p_getter, p_class, p_pinfo.name)));
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{
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size_t exp_args = 0 + (p_index >= 0 ? 1 : 0);
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ERR_FAIL_COND_MSG((int)exp_args != getter->get_argument_count(), String("Getter method '{0}::{1}()' must not take any argument.").format(Array::make(p_class, p_getter)));
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}
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// register property with plugin
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info.property_names.insert(p_pinfo.name);
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// register with Godot
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GDExtensionPropertyInfo prop_info = {
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static_cast<GDExtensionVariantType>(p_pinfo.type), // GDExtensionVariantType type;
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p_pinfo.name._native_ptr(), // GDExtensionStringNamePtr name;
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p_pinfo.class_name._native_ptr(), // GDExtensionStringNamePtr class_name;
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p_pinfo.hint, // NONE //uint32_t hint;
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p_pinfo.hint_string._native_ptr(), // GDExtensionStringPtr hint_string;
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p_pinfo.usage, // DEFAULT //uint32_t usage;
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};
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internal::gdextension_interface_classdb_register_extension_class_property_indexed(internal::library, info.name._native_ptr(), &prop_info, p_setter._native_ptr(), p_getter._native_ptr(), p_index);
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}
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MethodBind *ClassDB::get_method(const StringName &p_class, const StringName &p_method) {
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ERR_FAIL_COND_V_MSG(classes.find(p_class) == classes.end(), nullptr, String("Class '{0}' not found.").format(Array::make(p_class)));
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ClassInfo *type = &classes[p_class];
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while (type) {
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std::unordered_map<StringName, MethodBind *>::iterator method = type->method_map.find(p_method);
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if (method != type->method_map.end()) {
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return method->second;
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}
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type = type->parent_ptr;
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continue;
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}
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return nullptr;
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}
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MethodBind *ClassDB::bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const void **p_defs, int p_defcount) {
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StringName instance_type = p_bind->get_instance_class();
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std::unordered_map<StringName, ClassInfo>::iterator type_it = classes.find(instance_type);
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if (type_it == classes.end()) {
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memdelete(p_bind);
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ERR_FAIL_V_MSG(nullptr, String("Class '{0}' doesn't exist.").format(Array::make(instance_type)));
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}
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ClassInfo &type = type_it->second;
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if (type.method_map.find(method_name.name) != type.method_map.end()) {
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memdelete(p_bind);
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ERR_FAIL_V_MSG(nullptr, String("Binding duplicate method: {0}::{1}().").format(Array::make(instance_type, method_name.name)));
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}
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if (type.virtual_methods.find(method_name.name) != type.virtual_methods.end()) {
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memdelete(p_bind);
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ERR_FAIL_V_MSG(nullptr, String("Method '{0}::{1}()' already bound as virtual.").format(Array::make(instance_type, method_name.name)));
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}
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p_bind->set_name(method_name.name);
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if ((int)method_name.args.size() > p_bind->get_argument_count()) {
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memdelete(p_bind);
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ERR_FAIL_V_MSG(nullptr, String("Method '{0}::{1}()' definition has more arguments than the actual method.").format(Array::make(instance_type, method_name.name)));
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}
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p_bind->set_hint_flags(p_flags);
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std::vector<StringName> args;
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args.resize(method_name.args.size());
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size_t arg_index = 0;
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for (StringName arg : method_name.args) {
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args[arg_index++] = arg;
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}
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p_bind->set_argument_names(args);
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std::vector<Variant> defvals;
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defvals.resize(p_defcount);
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for (int i = 0; i < p_defcount; i++) {
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defvals[i] = *static_cast<const Variant *>(p_defs[i]);
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}
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p_bind->set_default_arguments(defvals);
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p_bind->set_hint_flags(p_flags);
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// register our method bind within our plugin
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type.method_map[method_name.name] = p_bind;
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// and register with godot
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bind_method_godot(type.name, p_bind);
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return p_bind;
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}
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void ClassDB::bind_method_godot(const StringName &p_class_name, MethodBind *p_method) {
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std::vector<GDExtensionVariantPtr> def_args;
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const std::vector<Variant> &def_args_val = p_method->get_default_arguments();
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def_args.resize(def_args_val.size());
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for (size_t i = 0; i < def_args_val.size(); i++) {
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def_args[i] = (GDExtensionVariantPtr)&def_args_val[i];
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}
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std::vector<PropertyInfo> return_value_and_arguments_info = p_method->get_arguments_info_list();
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std::vector<GDExtensionClassMethodArgumentMetadata> return_value_and_arguments_metadata = p_method->get_arguments_metadata_list();
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std::vector<GDExtensionPropertyInfo> return_value_and_arguments_gdextension_info;
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return_value_and_arguments_gdextension_info.reserve(return_value_and_arguments_info.size());
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for (std::vector<PropertyInfo>::iterator it = return_value_and_arguments_info.begin(); it != return_value_and_arguments_info.end(); it++) {
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return_value_and_arguments_gdextension_info.push_back(
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GDExtensionPropertyInfo{
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static_cast<GDExtensionVariantType>(it->type), // GDExtensionVariantType type;
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it->name._native_ptr(), // GDExtensionStringNamePtr name;
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it->class_name._native_ptr(), // GDExtensionStringNamePtr class_name;
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it->hint, // uint32_t hint;
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it->hint_string._native_ptr(), // GDExtensionStringPtr hint_string;
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it->usage, // uint32_t usage;
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});
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}
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GDExtensionPropertyInfo *return_value_info = return_value_and_arguments_gdextension_info.data();
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GDExtensionClassMethodArgumentMetadata *return_value_metadata = return_value_and_arguments_metadata.data();
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GDExtensionPropertyInfo *arguments_info = return_value_and_arguments_gdextension_info.data() + 1;
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GDExtensionClassMethodArgumentMetadata *arguments_metadata = return_value_and_arguments_metadata.data() + 1;
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StringName name = p_method->get_name();
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GDExtensionClassMethodInfo method_info = {
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name._native_ptr(), // GDExtensionStringNamePtr;
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p_method, // void *method_userdata;
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MethodBind::bind_call, // GDExtensionClassMethodCall call_func;
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MethodBind::bind_ptrcall, // GDExtensionClassMethodPtrCall ptrcall_func;
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p_method->get_hint_flags(), // uint32_t method_flags; /* GDExtensionClassMethodFlags */
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(GDExtensionBool)p_method->has_return(), // GDExtensionBool has_return_value;
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return_value_info, // GDExtensionPropertyInfo *
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*return_value_metadata, // GDExtensionClassMethodArgumentMetadata *
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(uint32_t)p_method->get_argument_count(), // uint32_t argument_count;
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arguments_info, // GDExtensionPropertyInfo *
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arguments_metadata, // GDExtensionClassMethodArgumentMetadata *
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(uint32_t)p_method->get_default_argument_count(), // uint32_t default_argument_count;
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def_args.data(), // GDExtensionVariantPtr *default_arguments;
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};
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internal::gdextension_interface_classdb_register_extension_class_method(internal::library, p_class_name._native_ptr(), &method_info);
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}
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void ClassDB::add_signal(const StringName &p_class, const MethodInfo &p_signal) {
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std::unordered_map<StringName, ClassInfo>::iterator type_it = classes.find(p_class);
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ERR_FAIL_COND_MSG(type_it == classes.end(), String("Class '{0}' doesn't exist.").format(Array::make(p_class)));
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ClassInfo &cl = type_it->second;
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// Check if this signal is already register
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ClassInfo *check = &cl;
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while (check) {
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ERR_FAIL_COND_MSG(check->signal_names.find(p_signal.name) != check->signal_names.end(), String("Class '{0}' already has signal '{1}'.").format(Array::make(p_class, p_signal.name)));
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check = check->parent_ptr;
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}
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// register our signal in our plugin
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cl.signal_names.insert(p_signal.name);
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// register our signal in godot
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std::vector<GDExtensionPropertyInfo> parameters;
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parameters.reserve(p_signal.arguments.size());
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for (const PropertyInfo &par : p_signal.arguments) {
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parameters.push_back(GDExtensionPropertyInfo{
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static_cast<GDExtensionVariantType>(par.type), // GDExtensionVariantType type;
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par.name._native_ptr(), // GDExtensionStringNamePtr name;
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par.class_name._native_ptr(), // GDExtensionStringNamePtr class_name;
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par.hint, // NONE //uint32_t hint;
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par.hint_string._native_ptr(), // GDExtensionStringPtr hint_string;
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par.usage, // DEFAULT //uint32_t usage;
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});
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}
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internal::gdextension_interface_classdb_register_extension_class_signal(internal::library, cl.name._native_ptr(), p_signal.name._native_ptr(), parameters.data(), parameters.size());
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}
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void ClassDB::bind_integer_constant(const StringName &p_class_name, const StringName &p_enum_name, const StringName &p_constant_name, GDExtensionInt p_constant_value, bool p_is_bitfield) {
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std::unordered_map<StringName, ClassInfo>::iterator type_it = classes.find(p_class_name);
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ERR_FAIL_COND_MSG(type_it == classes.end(), String("Class '{0}' doesn't exist.").format(Array::make(p_class_name)));
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ClassInfo &type = type_it->second;
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// check if it already exists
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ERR_FAIL_COND_MSG(type.constant_names.find(p_constant_name) != type.constant_names.end(), String("Constant '{0}::{1}' already registered.").format(Array::make(p_class_name, p_constant_name)));
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// register it with our plugin (purely to check for duplicates)
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type.constant_names.insert(p_constant_name);
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// Register it with Godot
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internal::gdextension_interface_classdb_register_extension_class_integer_constant(internal::library, p_class_name._native_ptr(), p_enum_name._native_ptr(), p_constant_name._native_ptr(), p_constant_value, p_is_bitfield);
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}
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GDExtensionClassCallVirtual ClassDB::get_virtual_func(void *p_userdata, GDExtensionConstStringNamePtr p_name) {
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// This is called by Godot the first time it calls a virtual function, and it caches the result, per object instance.
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// Because of this, it can happen from different threads at once.
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// It should be ok not using any mutex as long as we only READ data.
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const StringName *class_name = reinterpret_cast<const StringName *>(p_userdata);
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const StringName *name = reinterpret_cast<const StringName *>(p_name);
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std::unordered_map<StringName, ClassInfo>::iterator type_it = classes.find(*class_name);
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ERR_FAIL_COND_V_MSG(type_it == classes.end(), nullptr, String("Class '{0}' doesn't exist.").format(Array::make(*class_name)));
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const ClassInfo *type = &type_it->second;
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// Find method in current class, or any of its parent classes (Godot classes not included)
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while (type != nullptr) {
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std::unordered_map<StringName, GDExtensionClassCallVirtual>::const_iterator method_it = type->virtual_methods.find(*name);
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if (method_it != type->virtual_methods.end()) {
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return method_it->second;
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}
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type = type->parent_ptr;
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}
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return nullptr;
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}
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const GDExtensionInstanceBindingCallbacks *ClassDB::get_instance_binding_callbacks(const StringName &p_class) {
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std::unordered_map<StringName, const GDExtensionInstanceBindingCallbacks *>::iterator callbacks_it = instance_binding_callbacks.find(p_class);
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if (likely(callbacks_it != instance_binding_callbacks.end())) {
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return callbacks_it->second;
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}
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// If we don't have an instance binding callback for the given class, find the closest parent where we do.
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StringName class_name = p_class;
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do {
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class_name = get_parent_class(class_name);
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ERR_FAIL_COND_V_MSG(class_name == StringName(), nullptr, String("Cannot find instance binding callbacks for class '{0}'.").format(Array::make(p_class)));
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callbacks_it = instance_binding_callbacks.find(class_name);
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} while (callbacks_it == instance_binding_callbacks.end());
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return callbacks_it->second;
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}
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void ClassDB::bind_virtual_method(const StringName &p_class, const StringName &p_method, GDExtensionClassCallVirtual p_call) {
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std::unordered_map<StringName, ClassInfo>::iterator type_it = classes.find(p_class);
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ERR_FAIL_COND_MSG(type_it == classes.end(), String("Class '{0}' doesn't exist.").format(Array::make(p_class)));
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ClassInfo &type = type_it->second;
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ERR_FAIL_COND_MSG(type.method_map.find(p_method) != type.method_map.end(), String("Method '{0}::{1}()' already registered as non-virtual.").format(Array::make(p_class, p_method)));
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ERR_FAIL_COND_MSG(type.virtual_methods.find(p_method) != type.virtual_methods.end(), String("Virtual '{0}::{1}()' method already registered.").format(Array::make(p_class, p_method)));
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type.virtual_methods[p_method] = p_call;
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}
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void ClassDB::add_virtual_method(const StringName &p_class, const MethodInfo &p_method, const Vector<StringName> &p_arg_names) {
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std::unordered_map<StringName, ClassInfo>::iterator type_it = classes.find(p_class);
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ERR_FAIL_COND_MSG(type_it == classes.end(), String("Class '{0}' doesn't exist.").format(Array::make(p_class)));
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GDExtensionClassVirtualMethodInfo mi;
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mi.name = (GDExtensionStringNamePtr)&p_method.name;
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mi.method_flags = p_method.flags;
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mi.return_value = p_method.return_val._to_gdextension();
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mi.return_value_metadata = p_method.return_val_metadata;
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mi.argument_count = p_method.arguments.size();
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if (mi.argument_count > 0) {
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mi.arguments = (GDExtensionPropertyInfo *)memalloc(sizeof(GDExtensionPropertyInfo) * mi.argument_count);
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mi.arguments_metadata = (GDExtensionClassMethodArgumentMetadata *)memalloc(sizeof(GDExtensionClassMethodArgumentMetadata) * mi.argument_count);
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if (mi.argument_count != p_method.arguments_metadata.size()) {
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WARN_PRINT("Mismatch argument metadata count for virtual method: " + String(p_class) + "::" + p_method.name);
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}
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for (uint32_t i = 0; i < mi.argument_count; i++) {
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mi.arguments[i] = p_method.arguments[i]._to_gdextension();
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if (i < p_method.arguments_metadata.size()) {
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mi.arguments_metadata[i] = p_method.arguments_metadata[i];
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}
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}
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} else {
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mi.arguments = nullptr;
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mi.arguments_metadata = nullptr;
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}
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if (p_arg_names.size() != mi.argument_count) {
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WARN_PRINT("Mismatch argument name count for virtual method: " + String(p_class) + "::" + p_method.name);
|
|
} else {
|
|
for (int i = 0; i < p_arg_names.size(); i++) {
|
|
mi.arguments[i].name = (GDExtensionStringNamePtr)&p_arg_names[i];
|
|
}
|
|
}
|
|
|
|
internal::gdextension_interface_classdb_register_extension_class_virtual_method(internal::library, &p_class, &mi);
|
|
|
|
if (mi.arguments) {
|
|
memfree(mi.arguments);
|
|
}
|
|
if (mi.arguments_metadata) {
|
|
memfree(mi.arguments_metadata);
|
|
}
|
|
}
|
|
|
|
void ClassDB::initialize_class(const ClassInfo &p_cl) {
|
|
}
|
|
|
|
void ClassDB::initialize(GDExtensionInitializationLevel p_level) {
|
|
for (const std::pair<StringName, ClassInfo> pair : classes) {
|
|
const ClassInfo &cl = pair.second;
|
|
if (cl.level != p_level) {
|
|
continue;
|
|
}
|
|
|
|
// Nothing to do here for now...
|
|
}
|
|
}
|
|
|
|
void ClassDB::deinitialize(GDExtensionInitializationLevel p_level) {
|
|
std::set<StringName> to_erase;
|
|
for (std::vector<StringName>::reverse_iterator i = class_register_order.rbegin(); i != class_register_order.rend(); ++i) {
|
|
const StringName &name = *i;
|
|
const ClassInfo &cl = classes[name];
|
|
|
|
if (cl.level != p_level) {
|
|
continue;
|
|
}
|
|
|
|
internal::gdextension_interface_classdb_unregister_extension_class(internal::library, name._native_ptr());
|
|
|
|
for (const std::pair<const StringName, MethodBind *> &method : cl.method_map) {
|
|
memdelete(method.second);
|
|
}
|
|
|
|
classes.erase(name);
|
|
to_erase.insert(name);
|
|
}
|
|
|
|
{
|
|
// The following is equivalent to c++20 `std::erase_if(class_register_order, [&](const StringName& name){ return to_erase.contains(name); });`
|
|
std::vector<StringName>::iterator it = std::remove_if(class_register_order.begin(), class_register_order.end(), [&](const StringName &p_name) {
|
|
return to_erase.count(p_name) > 0;
|
|
});
|
|
class_register_order.erase(it, class_register_order.end());
|
|
}
|
|
|
|
if (p_level == GDEXTENSION_INITIALIZATION_CORE) {
|
|
// Make a new list of the singleton objects, since freeing the instance bindings will lead to
|
|
// elements getting removed from engine_singletons.
|
|
std::vector<Object *> singleton_objects;
|
|
{
|
|
std::lock_guard<std::mutex> lock(engine_singletons_mutex);
|
|
singleton_objects.reserve(engine_singletons.size());
|
|
for (const std::pair<const StringName, Object *> &pair : engine_singletons) {
|
|
singleton_objects.push_back(pair.second);
|
|
}
|
|
}
|
|
for (std::vector<Object *>::iterator i = singleton_objects.begin(); i != singleton_objects.end(); i++) {
|
|
internal::gdextension_interface_object_free_instance_binding((*i)->_owner, internal::token);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace godot
|